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Social Pillar Mechanics: Where do you stand?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9289114" data-attributes="member: 6790260"><p>While Warlocks may not get more than Deception and Intimidation on their own, there's an Invocation which gives both Deception and Persuasion, so you could take a background that gives Insight (lots of them do that!), take Intimidation and any other class skill, and then get Deception and Persuasion at level 2.</p><p></p><p>Admittedly, that does mean giving up an early Invocation, which might have gone to something powerful instead. But honestly, for what it is, it's pretty good. The 5.5e Warlock has it even better, with Lessons of the First Ones letting you pick up Skilled at level 2+, and it's repeatable, so you can get all sorts of goodies. (That invocation is actually one of the few things that makes me excited about playing 5th edition, as long as it's 5.5e. I can actually play a character that has decent stats AND some feats!!!)</p><p></p><p></p><p>Okay. What does it mean then? Because what I had always understood "the spotlight" to mean is: Which character is currently acting, such that the focus of gameplay and attention is on them? That character has the spotlight. Other characters may be ancillary assistants, of course, but the character actually <em>doing the important action</em> is the one in the spotlight. E.g., a Fighter can be an ancillary assistant to a Wizard if the Wizard is the one casting a powerful spell, while the Fighter is keeping enemies at bay; or a Cleric can be an ancillary assistant to a Fighter, where the Fighter is carving a swathe through the baddies while the Cleric restores their HP.</p><p></p><p>The problem is, magic almost always steals the show. Intelligent use of magic pulls the spotlight to the spellcaster. Once all spells have been consumed, the party is at a significant disadvantage, especially if the spellcaster in question was the group healer. Hence, the party has a massive incentive to rest and restore the spellcaster's spells--at which point they can be used again for pulling the spotlight to the caster.</p><p></p><p>Non-spellcasters rarely, if ever, have the tools to achieve this.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9289114, member: 6790260"] While Warlocks may not get more than Deception and Intimidation on their own, there's an Invocation which gives both Deception and Persuasion, so you could take a background that gives Insight (lots of them do that!), take Intimidation and any other class skill, and then get Deception and Persuasion at level 2. Admittedly, that does mean giving up an early Invocation, which might have gone to something powerful instead. But honestly, for what it is, it's pretty good. The 5.5e Warlock has it even better, with Lessons of the First Ones letting you pick up Skilled at level 2+, and it's repeatable, so you can get all sorts of goodies. (That invocation is actually one of the few things that makes me excited about playing 5th edition, as long as it's 5.5e. I can actually play a character that has decent stats AND some feats!!!) Okay. What does it mean then? Because what I had always understood "the spotlight" to mean is: Which character is currently acting, such that the focus of gameplay and attention is on them? That character has the spotlight. Other characters may be ancillary assistants, of course, but the character actually [I]doing the important action[/I] is the one in the spotlight. E.g., a Fighter can be an ancillary assistant to a Wizard if the Wizard is the one casting a powerful spell, while the Fighter is keeping enemies at bay; or a Cleric can be an ancillary assistant to a Fighter, where the Fighter is carving a swathe through the baddies while the Cleric restores their HP. The problem is, magic almost always steals the show. Intelligent use of magic pulls the spotlight to the spellcaster. Once all spells have been consumed, the party is at a significant disadvantage, especially if the spellcaster in question was the group healer. Hence, the party has a massive incentive to rest and restore the spellcaster's spells--at which point they can be used again for pulling the spotlight to the caster. Non-spellcasters rarely, if ever, have the tools to achieve this. [/QUOTE]
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