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General Tabletop Discussion
*Dungeons & Dragons
Social Pillar Mechanics: Where do you stand?
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<blockquote data-quote="GrimCo" data-source="post: 9289938" data-attributes="member: 7044462"><p>I don't understand what charitable means in this context, sorry. I can only speak for myself and for people that i know, but yes, gamification of social pillar is line which turns game from role play to co op board game. Tomb of Horrors is just most extreme example of adventure module that plays like board game. As i said, i'm fine with light social mechanics, emphasis light, so for me and people i play with, way the 5e does it is good enough. But, if they ever make robust social combat rules, cool. Just keep it separate enough so people can chose options better suited for their taste .</p><p></p><p></p><p>Social interactions are real time, while combat is turn based. There is precise order and standardization of things you can do in combat, since you know, action limitations. You can role play in combat. But it has little effect on combat itself. Technically, you can play Descent (board game) and call it a TTRPG, just throw in some casual mid combat in character talking.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9289938, member: 7044462"] I don't understand what charitable means in this context, sorry. I can only speak for myself and for people that i know, but yes, gamification of social pillar is line which turns game from role play to co op board game. Tomb of Horrors is just most extreme example of adventure module that plays like board game. As i said, i'm fine with light social mechanics, emphasis light, so for me and people i play with, way the 5e does it is good enough. But, if they ever make robust social combat rules, cool. Just keep it separate enough so people can chose options better suited for their taste . Social interactions are real time, while combat is turn based. There is precise order and standardization of things you can do in combat, since you know, action limitations. You can role play in combat. But it has little effect on combat itself. Technically, you can play Descent (board game) and call it a TTRPG, just throw in some casual mid combat in character talking. [/QUOTE]
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Social Pillar Mechanics: Where do you stand?
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