Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Social Pillar Mechanics: Where do you stand?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shardstone" data-source="post: 9290096" data-attributes="member: 6807784"><p>Making a NPC stat block literally takes about a minute, it is very easy.</p><p></p><p>Discover is not divination. Its possible to read things about people, and this is a huge trope in a huge number of entertainment media. But your example also makes the rules sound a lot stupider then they really are. You know the dude you're talking about likes this song because your Discover role reveals that he hums it to himself, or you find a note written by them someone, or something they say hints on this and you connect the dots. </p><p></p><p>There is nothing limiting here. The two actions is just to kepe things moving, but the actions are liquid. It isn't like "I Attack," its describe an approach, pick a skill, see if you can do something the NPC might really like, and try to avoid things the NPC might really dislike. </p><p></p><p>You keep going back to the landlord example, and I have to repeat, your landlord example is really, really, really stupid. Note I'm not calling you stupid, just this example you've fabricated. No one is using this to talk to landlords. Its for hashing out more serious or intrigue-based social encounters. You don't use this for every NPC. If you use it for landlords, its because that landlord has big importance to the overall scenario the players are going through. </p><p></p><p>If coming up with these basic details for a big social encounter are too much for you as a DM, that's fine, but let's not pretend this is overcomplicated or overworked. This stuff is basic. It fits on one page of a book.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9290096, member: 6807784"] Making a NPC stat block literally takes about a minute, it is very easy. Discover is not divination. Its possible to read things about people, and this is a huge trope in a huge number of entertainment media. But your example also makes the rules sound a lot stupider then they really are. You know the dude you're talking about likes this song because your Discover role reveals that he hums it to himself, or you find a note written by them someone, or something they say hints on this and you connect the dots. There is nothing limiting here. The two actions is just to kepe things moving, but the actions are liquid. It isn't like "I Attack," its describe an approach, pick a skill, see if you can do something the NPC might really like, and try to avoid things the NPC might really dislike. You keep going back to the landlord example, and I have to repeat, your landlord example is really, really, really stupid. Note I'm not calling you stupid, just this example you've fabricated. No one is using this to talk to landlords. Its for hashing out more serious or intrigue-based social encounters. You don't use this for every NPC. If you use it for landlords, its because that landlord has big importance to the overall scenario the players are going through. If coming up with these basic details for a big social encounter are too much for you as a DM, that's fine, but let's not pretend this is overcomplicated or overworked. This stuff is basic. It fits on one page of a book. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Social Pillar Mechanics: Where do you stand?
Top