Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Social Pillar Mechanics: Where do you stand?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="M_Natas" data-source="post: 9290100" data-attributes="member: 7025918"><p>I mean, what is 5e RAW?</p><p></p><p>The players play out or describe an approach of their character ("I want a lower price" or "My character tries to ask for a discount by being nice"), the DM decides if there is a chance of failure or success, if there is, he let's the player make a Charisma (Persuasion)-check against an appropriate DC based on the disposition of the NPC towards the Characters and the approach taken and then narrates the results based on the Dice Roll (if that was needed).</p><p></p><p>That is how the social pillar of 5e is supposed to work. A mixture of freeform play and mechanics. The DMG has an optional DM facing system that can help him adjudicate more granular.</p><p></p><p>And so far I haven't seen a proposed mechanic that would improve that.</p><p>I read the Pathefinder 2e mechanic right now and think, the DM facing side could help a DM and could be better substitute for the DM facing rules in the 5e DMG, but we'd mean a lot more work to create the social stat block ... but the player facing part with the 15 minute rounds, one action per round and especially the discover action seems... strange to me. Maybe the example given in the 2E rules (discussing rent with the landlord) is just bad but I don't really see a benefit to formalise the encounter in such a way for the players. It also feels unrealistic, that the whole party engages in a discussion with landlord about the rent.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9290100, member: 7025918"] I mean, what is 5e RAW? The players play out or describe an approach of their character ("I want a lower price" or "My character tries to ask for a discount by being nice"), the DM decides if there is a chance of failure or success, if there is, he let's the player make a Charisma (Persuasion)-check against an appropriate DC based on the disposition of the NPC towards the Characters and the approach taken and then narrates the results based on the Dice Roll (if that was needed). That is how the social pillar of 5e is supposed to work. A mixture of freeform play and mechanics. The DMG has an optional DM facing system that can help him adjudicate more granular. And so far I haven't seen a proposed mechanic that would improve that. I read the Pathefinder 2e mechanic right now and think, the DM facing side could help a DM and could be better substitute for the DM facing rules in the 5e DMG, but we'd mean a lot more work to create the social stat block ... but the player facing part with the 15 minute rounds, one action per round and especially the discover action seems... strange to me. Maybe the example given in the 2E rules (discussing rent with the landlord) is just bad but I don't really see a benefit to formalise the encounter in such a way for the players. It also feels unrealistic, that the whole party engages in a discussion with landlord about the rent. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Social Pillar Mechanics: Where do you stand?
Top