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General Tabletop Discussion
*Dungeons & Dragons
Social Pillar Mechanics: Where do you stand?
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<blockquote data-quote="GrimCo" data-source="post: 9290166" data-attributes="member: 7044462"><p>Yea, i played with decent amount of LARPers, both classic foam dildo weapons kind and Mind's Eye Theatre (VtM larp) and i played decent amount of both. So, for me, and people i know, social pillar and free forming it or going very rules light is the preferred way and solid gameification of that pillar with robust rules is killing the vibe. But, i'm always in camp - more options is better. Totally cool for game to have both solid and loose social skill system. Sliding scale one would be perfect, but those 2 are enough. </p><p></p><p>I played with group that handles social interactions like this. " I use my diplomacy to sway the Duke" - rolls, depending on the success or failiure, DM describes the outcome. That's it. They just say what skill they use to resolve social issue and roll away. Zero attempts to do even smidgen of in character talking. But those guys are primarily wargamers (40k), so their approach to TTRPG is more boardgame like. I wasn't really enjoying it and i left the game. They play how they like to play and good for them.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9290166, member: 7044462"] Yea, i played with decent amount of LARPers, both classic foam dildo weapons kind and Mind's Eye Theatre (VtM larp) and i played decent amount of both. So, for me, and people i know, social pillar and free forming it or going very rules light is the preferred way and solid gameification of that pillar with robust rules is killing the vibe. But, i'm always in camp - more options is better. Totally cool for game to have both solid and loose social skill system. Sliding scale one would be perfect, but those 2 are enough. I played with group that handles social interactions like this. " I use my diplomacy to sway the Duke" - rolls, depending on the success or failiure, DM describes the outcome. That's it. They just say what skill they use to resolve social issue and roll away. Zero attempts to do even smidgen of in character talking. But those guys are primarily wargamers (40k), so their approach to TTRPG is more boardgame like. I wasn't really enjoying it and i left the game. They play how they like to play and good for them. [/QUOTE]
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Social Pillar Mechanics: Where do you stand?
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