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Community
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Social Pillar Mechanics: Where do you stand?
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<blockquote data-quote="I'm A Banana" data-source="post: 9290687" data-attributes="member: 2067"><p>I mean, it's not perfect, but I will defend it as a very good social pillar system, because of a few reasons:</p><ol> <li data-xf-list-type="ol">It gives you a broad two-word description of what is important to your character.</li> <li data-xf-list-type="ol">It leaves the specific application of that broad description kind of open-ended. It defines Lawful Good, but it's up to you to decide what Lawful Good is in the situations your LG character.</li> <li data-xf-list-type="ol">It is something all monsters also have, and something that the cosmos of D&D considers important, so it is something that helps you negotiate alliances and rivalries and oppositions</li> <li data-xf-list-type="ol">It allows for different kinds of heroes, who can oppose each other and disagree without necessarily wanting to exterminate each other. </li> <li data-xf-list-type="ol">It provides something for the party to rally around in general (assuming that you have all non-Evil characters, I guess!)</li> <li data-xf-list-type="ol">It's a scale with some nuance, so you can determine where you fall on the scale. </li> <li data-xf-list-type="ol">In early e's it ties into class expression and magic - "Druids are True Neutral, they're only going to help us if it preserves some sort of cosmic equilibrum"</li> <li data-xf-list-type="ol">Another interesting element of it being used on the social pillar in early e's is its brief use as a <em>language </em>in 1e, which allows you to communicate with other creatures of your alignment without having to share another language (and in a way that other creatures can't understand). </li> </ol><p></p><p></p><p>There hasn't been a penalty for not "roleplaying within a limit" for over 20 years.</p><p></p><p>But even that penalty was a (maladroit, imperfect) way to encourage you to perform your character.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9290687, member: 2067"] I mean, it's not perfect, but I will defend it as a very good social pillar system, because of a few reasons: [LIST=1] [*]It gives you a broad two-word description of what is important to your character. [*]It leaves the specific application of that broad description kind of open-ended. It defines Lawful Good, but it's up to you to decide what Lawful Good is in the situations your LG character. [*]It is something all monsters also have, and something that the cosmos of D&D considers important, so it is something that helps you negotiate alliances and rivalries and oppositions [*]It allows for different kinds of heroes, who can oppose each other and disagree without necessarily wanting to exterminate each other. [*]It provides something for the party to rally around in general (assuming that you have all non-Evil characters, I guess!) [*]It's a scale with some nuance, so you can determine where you fall on the scale. [*]In early e's it ties into class expression and magic - "Druids are True Neutral, they're only going to help us if it preserves some sort of cosmic equilibrum" [*]Another interesting element of it being used on the social pillar in early e's is its brief use as a [I]language [/I]in 1e, which allows you to communicate with other creatures of your alignment without having to share another language (and in a way that other creatures can't understand). [/LIST] There hasn't been a penalty for not "roleplaying within a limit" for over 20 years. But even that penalty was a (maladroit, imperfect) way to encourage you to perform your character. [/QUOTE]
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