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General Tabletop Discussion
*Dungeons & Dragons
Social Pillar Mechanics: Where do you stand?
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<blockquote data-quote="Umbran" data-source="post: 9290921" data-attributes="member: 177"><p>Maybe not.</p><p></p><p>You seem to describe role-playing for an entire half hour before checking in mechanically - I think maybe the issue lies there. That sounds like a... naïve game design for social mechanics. That'd be like running an entire combat narratively, but then rolling a single to-hit on the last round, and abiding by that alone.</p><p></p><p>If, instead, you work mechanical influences in <em>small increments</em>, several times over the encounter, and work those results into the narrative such that the player can respond to them, then it isn't all-or-nothing. This is why the Skill Challenge form gets brought up - the mechanical input is incremental, not all-or-nothing.</p><p></p><p>Or, at least not any more than it is in combat, where you can sometimes go through the fight for a half hour, and still have the result determined by one really good or bad roll at a crucial moment. There's always a chance you choke and splutter wine on the Viceroy's velvet slippers, right?</p></blockquote><p></p>
[QUOTE="Umbran, post: 9290921, member: 177"] Maybe not. You seem to describe role-playing for an entire half hour before checking in mechanically - I think maybe the issue lies there. That sounds like a... naïve game design for social mechanics. That'd be like running an entire combat narratively, but then rolling a single to-hit on the last round, and abiding by that alone. If, instead, you work mechanical influences in [I]small increments[/I], several times over the encounter, and work those results into the narrative such that the player can respond to them, then it isn't all-or-nothing. This is why the Skill Challenge form gets brought up - the mechanical input is incremental, not all-or-nothing. Or, at least not any more than it is in combat, where you can sometimes go through the fight for a half hour, and still have the result determined by one really good or bad roll at a crucial moment. There's always a chance you choke and splutter wine on the Viceroy's velvet slippers, right? [/QUOTE]
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Social Pillar Mechanics: Where do you stand?
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