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Social Pillar Mechanics: Where do you stand?
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<blockquote data-quote="I'm A Banana" data-source="post: 9292003" data-attributes="member: 2067"><p>Incorrect, and another strawman.</p><p></p><p>I didn't think it needed to be spelled out, but the goal is just to have more fun playing D&D.</p><p></p><p>And a game where character performance is part of the game adds fun in some of these ways:</p><ul> <li data-xf-list-type="ul">It challenges different skill-sets. If combat challenges our tactical decision-making and math skills, then performance challenges our imagination and our empathy and our social skills.</li> <li data-xf-list-type="ul">It provides pacing. In challenging different skill-sets, it allows the tactical, analytical work to rest while maintaining forward momentum of the story.</li> <li data-xf-list-type="ul">It enriches the world. By interacting with NPC's and making genuine in-character choices, you learn more about how the campaign elements react to each other.</li> <li data-xf-list-type="ul">It enriches the character and party dynamics. In playing your character as part of a party, it allows dyanmics like "team face" or "team mom" or "the smart one" to rise up, validating player choice and developing comraderie.</li> </ul><p>And more, too!</p><p></p><p>As I noted before, this isn't prerequisite. You can have fun playing D&D without ever rolling dice, and you can have fun playing D&D without ever being in character, but both mechanics are pretty important to the kind of fun D&D offers, and doing away with character performance is a lot like doing away with dice rolls.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9292003, member: 2067"] Incorrect, and another strawman. I didn't think it needed to be spelled out, but the goal is just to have more fun playing D&D. And a game where character performance is part of the game adds fun in some of these ways: [LIST] [*]It challenges different skill-sets. If combat challenges our tactical decision-making and math skills, then performance challenges our imagination and our empathy and our social skills. [*]It provides pacing. In challenging different skill-sets, it allows the tactical, analytical work to rest while maintaining forward momentum of the story. [*]It enriches the world. By interacting with NPC's and making genuine in-character choices, you learn more about how the campaign elements react to each other. [*]It enriches the character and party dynamics. In playing your character as part of a party, it allows dyanmics like "team face" or "team mom" or "the smart one" to rise up, validating player choice and developing comraderie. [/LIST] And more, too! As I noted before, this isn't prerequisite. You can have fun playing D&D without ever rolling dice, and you can have fun playing D&D without ever being in character, but both mechanics are pretty important to the kind of fun D&D offers, and doing away with character performance is a lot like doing away with dice rolls. [/QUOTE]
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