Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Social Pillar Mechanics: Where do you stand?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 9292122" data-attributes="member: 7006"><p>A social combat mini-game would be designed to <em>replace</em> the roleplaying that we are all already doing. So why would we want that? Why get rid of something we already are doing in the game?</p><p></p><p>The reason we have the combat mini-game is because we do not have any combat or fight "narration" or "roleplaying" to speak of-- we don't describe to the DM how we are going to fight a monster, how we heft and swing a sword, describe what body parts on the creature we are aiming for, how we dodge out of the way of the monster's claws, narrate how we use our brain muscles to stop the mind control spell from working on us etc. etc, with the DM then narrating what happens based on what we told them we were doing. Instead, in order to be fair we play the "miniatures combat game" D&D designed in its place by having a mechanical starting number for both us and the enemy (our HP), then rolling dice back and forth to slowly but surely knock that number down to 0. And no descriptive improv we <em>say</em> has an impact on that mini-game, it's all based on the game mechanics of D&D combat. We can <em>say</em> whatever we want, but that doesn't affect the gameplay... only the game mechanics matter during combat. Dice rolls are king.</p><p></p><p>Which is why installing a similar "social combat game" IS superfluous in my opinion, because we already do have a narrative roleplaying element in place. We describe to the DM what we want to do or what we want to say, and the DM tells us what happens. So replacing it with dice and knocking out "social hit points" down to 0 to denote we've "won the argument" to me is unnecessary. Throwing in a Skill check here and there to help give a bit more "precision" on what the players said if the DM can't decide how well or how poorly the players did with their idea? That's fine. But those dice rolls only add color to the roleplaying being done, they don't replace it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9292122, member: 7006"] A social combat mini-game would be designed to [I]replace[/I] the roleplaying that we are all already doing. So why would we want that? Why get rid of something we already are doing in the game? The reason we have the combat mini-game is because we do not have any combat or fight "narration" or "roleplaying" to speak of-- we don't describe to the DM how we are going to fight a monster, how we heft and swing a sword, describe what body parts on the creature we are aiming for, how we dodge out of the way of the monster's claws, narrate how we use our brain muscles to stop the mind control spell from working on us etc. etc, with the DM then narrating what happens based on what we told them we were doing. Instead, in order to be fair we play the "miniatures combat game" D&D designed in its place by having a mechanical starting number for both us and the enemy (our HP), then rolling dice back and forth to slowly but surely knock that number down to 0. And no descriptive improv we [I]say[/I] has an impact on that mini-game, it's all based on the game mechanics of D&D combat. We can [I]say[/I] whatever we want, but that doesn't affect the gameplay... only the game mechanics matter during combat. Dice rolls are king. Which is why installing a similar "social combat game" IS superfluous in my opinion, because we already do have a narrative roleplaying element in place. We describe to the DM what we want to do or what we want to say, and the DM tells us what happens. So replacing it with dice and knocking out "social hit points" down to 0 to denote we've "won the argument" to me is unnecessary. Throwing in a Skill check here and there to help give a bit more "precision" on what the players said if the DM can't decide how well or how poorly the players did with their idea? That's fine. But those dice rolls only add color to the roleplaying being done, they don't replace it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Social Pillar Mechanics: Where do you stand?
Top