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Social Pillar Mechanics: Where do you stand?
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<blockquote data-quote="Laurefindel" data-source="post: 9292134" data-attributes="member: 67296"><p>Yeah, that’s actually a big red flag for me because there is a fine line between playing a jerk character and being a jerk player. If your 6 Cha character is making you a jerk player, I’m expecting you to downplay your dump stat. I’ll take the ‘bad’ role-play over a jerk player any day.</p><p></p><p>Part of the issue is also that mental stats are very, very broad. Purely going by charisma, the jerk mercenary is not only rude toward nobles, he’s a bad leader, can’t scare a child let alone an enemy, can’t convincingly demonstrate compassion or affection, looks like crap but not enough to be scary, impressive or memorable in any ways, etc. Actually, the same role play could be applied to a 18 Cha character. The difference would be in the reaction of others but the role play itself would be the same. It would be a striking and memorable jerk, instead of a forgettable one.</p><p></p><p>Stats can suggest a few avenues for role play. Personality traits can suggest where stats could go. But the role play and the stats themselves shouldn’t be restrictively dependant IMO.</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 9292134, member: 67296"] Yeah, that’s actually a big red flag for me because there is a fine line between playing a jerk character and being a jerk player. If your 6 Cha character is making you a jerk player, I’m expecting you to downplay your dump stat. I’ll take the ‘bad’ role-play over a jerk player any day. Part of the issue is also that mental stats are very, very broad. Purely going by charisma, the jerk mercenary is not only rude toward nobles, he’s a bad leader, can’t scare a child let alone an enemy, can’t convincingly demonstrate compassion or affection, looks like crap but not enough to be scary, impressive or memorable in any ways, etc. Actually, the same role play could be applied to a 18 Cha character. The difference would be in the reaction of others but the role play itself would be the same. It would be a striking and memorable jerk, instead of a forgettable one. Stats can suggest a few avenues for role play. Personality traits can suggest where stats could go. But the role play and the stats themselves shouldn’t be restrictively dependant IMO. [/QUOTE]
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