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Social Pillar Mechanics: Where do you stand?
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<blockquote data-quote="DEFCON 1" data-source="post: 9292145" data-attributes="member: 7006"><p>Well, we'd need the game to provide then a lot more class features, stats, and skills that are all geared towards social combat to get it to be even somewhat on-par with combat. Now, could that be done? Could some create a mini-game for it? Sure. Will it happen? Probably not. Because again, we already have social narrative in the game that we use all the time as part of the standard game, plus Skills for the DM to use if there's a question in their mind as to the NPC's reaction.</p><p></p><p>"The Bishop says he is going to imprison you for heresy. What does your character do?"</p><p>"My character draws his sword and says that they'll never take him alive and he'll take all of the guards with him."</p><p>"Okay. Roll a Charisma / Intimidation check."</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9292145, member: 7006"] Well, we'd need the game to provide then a lot more class features, stats, and skills that are all geared towards social combat to get it to be even somewhat on-par with combat. Now, could that be done? Could some create a mini-game for it? Sure. Will it happen? Probably not. Because again, we already have social narrative in the game that we use all the time as part of the standard game, plus Skills for the DM to use if there's a question in their mind as to the NPC's reaction. "The Bishop says he is going to imprison you for heresy. What does your character do?" "My character draws his sword and says that they'll never take him alive and he'll take all of the guards with him." "Okay. Roll a Charisma / Intimidation check." [/QUOTE]
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Social Pillar Mechanics: Where do you stand?
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