Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Social Pillar Mechanics: Where do you stand?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 9292202" data-attributes="member: 7006"><p>But how is this not replacing the actual verbalization players are making? As I mentioned above, one can't have it both ways. If you want to make things fair to people who don't want to talk... then you can't have any rules wherein actually talking or making cogent argument has an effect on the success or failure of social combat (via bonuses, modifiers or whatever). It has to be entirely about just rolling dice. That's the only fair way to make the quiet players be on equal ground to the talkative ones.</p><p></p><p>Which means that yes, one would need to replace the standard part of the roleplaying question-- "What does your character do/say?" "My character does/says X..." with a series of "verbal attacks" and " verbal defenses" and "resolve hit points" and so forth-- first one to knock their opponent to 0 has made them lose the argument.</p><p></p><p>And that's fine, if that's what someone out there wants to design. But I seriously doubt it will ever be designed by anyone at WotC because it goes against what I think they think the entire premise of roleplaying is-- telling the DM what you want to do, and the DM telling you what happens.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9292202, member: 7006"] But how is this not replacing the actual verbalization players are making? As I mentioned above, one can't have it both ways. If you want to make things fair to people who don't want to talk... then you can't have any rules wherein actually talking or making cogent argument has an effect on the success or failure of social combat (via bonuses, modifiers or whatever). It has to be entirely about just rolling dice. That's the only fair way to make the quiet players be on equal ground to the talkative ones. Which means that yes, one would need to replace the standard part of the roleplaying question-- "What does your character do/say?" "My character does/says X..." with a series of "verbal attacks" and " verbal defenses" and "resolve hit points" and so forth-- first one to knock their opponent to 0 has made them lose the argument. And that's fine, if that's what someone out there wants to design. But I seriously doubt it will ever be designed by anyone at WotC because it goes against what I think they think the entire premise of roleplaying is-- telling the DM what you want to do, and the DM telling you what happens. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Social Pillar Mechanics: Where do you stand?
Top