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Social Pillar Mechanics: Where do you stand?
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<blockquote data-quote="Umbran" data-source="post: 9292300" data-attributes="member: 177"><p>The table should already have an agreement on PvP play. The existence of a system of any kind does not change that. </p><p></p><p></p><p></p><p>What? </p><p></p><p>Do players get upset when dragons try to eat them? Why should they get upset when the Evil Viceroy tries to get them thrown in jail, and gives them the benefit of a trial they might actually win?</p><p></p><p>There are already games that have social conflict resolution systems, or that have systems that don't significantly differentiate between physical and social conflict in their mechanics. These games <em>do not implode</em> from having such systems in them. </p><p></p><p>Indeed, the inclusion of a social conflict resolution system can resolve one of the larger awkward bits of D&D - leaders of all sorts, from mayors to kings, have this weird need to be high-level members of combat-focused classes. A social conflict resolution system opens up an avenue for those who can't cleave you in half, or throw a fireball at you, to exert power in the world regardless, and do it in a systematic way that the players can still engage with.</p></blockquote><p></p>
[QUOTE="Umbran, post: 9292300, member: 177"] The table should already have an agreement on PvP play. The existence of a system of any kind does not change that. What? Do players get upset when dragons try to eat them? Why should they get upset when the Evil Viceroy tries to get them thrown in jail, and gives them the benefit of a trial they might actually win? There are already games that have social conflict resolution systems, or that have systems that don't significantly differentiate between physical and social conflict in their mechanics. These games [I]do not implode[/I] from having such systems in them. Indeed, the inclusion of a social conflict resolution system can resolve one of the larger awkward bits of D&D - leaders of all sorts, from mayors to kings, have this weird need to be high-level members of combat-focused classes. A social conflict resolution system opens up an avenue for those who can't cleave you in half, or throw a fireball at you, to exert power in the world regardless, and do it in a systematic way that the players can still engage with. [/QUOTE]
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Social Pillar Mechanics: Where do you stand?
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