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Social Pillar Mechanics: Where do you stand?
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<blockquote data-quote="Umbran" data-source="post: 9292365" data-attributes="member: 177"><p>So, the idea that social conflict resolution should "change your mind" is an artifact of the incredibly and woefully simplistic and reductive approach to social interaction currently used in D&D. That's not what social conflict resolution ought to be.</p><p></p><p>Social conflict resolution is "getting what you want by means of social interactions", rather like physical conflict resolution (aka "combat," in D&D) is getting what you want by means of violent physical interactions.</p><p></p><p>Does the orc "change your mind" with a sword? No. So, we don't need the Evil Viceroy to change the PC's minds in a social conflict. What we need is for the Viceroy to be able to get what he wants through social interaction.</p><p></p><p>What does that mean? Well, for an orc on a battlefield, getting what he wants means removing the PC from the battle - in D&D, by reducing them to zero hit points. So, in a social conflict, the Viceroy needs to remove the PC from the field of <em>social battle</em> - make it so nobody will listen to them or take them seriously. If the Viceroy can successfully make the PCs look like fools, liars, agents of a foreign power, or simply woefully misinformed vagabonds, then nobody will pay attention to their pleas. The Viceroy has to <em>reduce the PC's social cache to nothing</em>, so they cannot change the situation by social interaction.</p></blockquote><p></p>
[QUOTE="Umbran, post: 9292365, member: 177"] So, the idea that social conflict resolution should "change your mind" is an artifact of the incredibly and woefully simplistic and reductive approach to social interaction currently used in D&D. That's not what social conflict resolution ought to be. Social conflict resolution is "getting what you want by means of social interactions", rather like physical conflict resolution (aka "combat," in D&D) is getting what you want by means of violent physical interactions. Does the orc "change your mind" with a sword? No. So, we don't need the Evil Viceroy to change the PC's minds in a social conflict. What we need is for the Viceroy to be able to get what he wants through social interaction. What does that mean? Well, for an orc on a battlefield, getting what he wants means removing the PC from the battle - in D&D, by reducing them to zero hit points. So, in a social conflict, the Viceroy needs to remove the PC from the field of [I]social battle[/I] - make it so nobody will listen to them or take them seriously. If the Viceroy can successfully make the PCs look like fools, liars, agents of a foreign power, or simply woefully misinformed vagabonds, then nobody will pay attention to their pleas. The Viceroy has to [I]reduce the PC's social cache to nothing[/I], so they cannot change the situation by social interaction. [/QUOTE]
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Social Pillar Mechanics: Where do you stand?
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