Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Social Pillar Mechanics: Where do you stand?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 9292373" data-attributes="member: 5889"><p>I've turned a full 180 on my use of social mechanics.</p><p></p><p>I used to be a big proponent of them. The idea of "this will let a shy person play a smooth talker" and "if I can stat play a high strength guy why can't I do the same for charisma" were important things to me, and so I've tried my share of various mechanics.</p><p></p><p>And what I found....time and time again....is that the more I add mechanics to the roleplay....the less roleplay I got. I have often noted that players get into two mindsets. There is the free flowing, creative mode where its talking and let it fly. And then there is mechanic mode, once the dice are grabbed or a mechanic is mentioned, people tend to focus on that mechanic and what it says they can do...rather than think about what they want to do.</p><p></p><p>I've seen it many times repeated over different groups I've run. So at the end of the day....the solution was worse than the problem. In trying to help weaker roleplayers get a chance to roleplay more..... I wound up having my entire table roleplay less.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9292373, member: 5889"] I've turned a full 180 on my use of social mechanics. I used to be a big proponent of them. The idea of "this will let a shy person play a smooth talker" and "if I can stat play a high strength guy why can't I do the same for charisma" were important things to me, and so I've tried my share of various mechanics. And what I found....time and time again....is that the more I add mechanics to the roleplay....the less roleplay I got. I have often noted that players get into two mindsets. There is the free flowing, creative mode where its talking and let it fly. And then there is mechanic mode, once the dice are grabbed or a mechanic is mentioned, people tend to focus on that mechanic and what it says they can do...rather than think about what they want to do. I've seen it many times repeated over different groups I've run. So at the end of the day....the solution was worse than the problem. In trying to help weaker roleplayers get a chance to roleplay more..... I wound up having my entire table roleplay less. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Social Pillar Mechanics: Where do you stand?
Top