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Social Pillar Mechanics: Where do you stand?
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<blockquote data-quote="M_Natas" data-source="post: 9292722" data-attributes="member: 7025918"><p>But the rules of these social situations are informed by the ingame world and are different for each situation. A trial follows different rules than a courtly intrigue, than an audience by the king, than convincing the mob to not kill the supposed witch.</p><p></p><p>You can't just have a complex one fit social combat system that would satisfactionary work in all those different situations. Or you would have 20 sub systems and a 200 page book explaining them all called Xanathar's Guide to Social Conduct.</p><p></p><p>As a DM with the current rules I can all accommodate those different social situations, because the rules let me adjust on the fly or prepare beforehand how to adjudicate them by letting the ingame world and narrative dictate the code of conduct. </p><p>In the court of Law defendants and attorneys have their turns presenting their arguments, while the judge can speak whenever.</p><p>In an audience with the Queen, the characters are only allowed to speak when invited to speak by the Queen or her chancellor.</p><p>During the Mob-Witch-Hunt, characters need to make themselves heard first - they need to get the attention of the crowd before they can make any argument to stop them ...</p><p></p><p>I mean, if you want a book like Volos Almanach of Courtly Behaviour or something that would me as a DM give advise in how to run all those different situations, I'd be fine with that. Buy I wouldn't really need it, because the Ingame fiction is usually dictating the pace and the course of action.</p><p>The game needs to follow the fiction. But any complex social system that is implemented before the fiction will now inform the fiction instead.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9292722, member: 7025918"] But the rules of these social situations are informed by the ingame world and are different for each situation. A trial follows different rules than a courtly intrigue, than an audience by the king, than convincing the mob to not kill the supposed witch. You can't just have a complex one fit social combat system that would satisfactionary work in all those different situations. Or you would have 20 sub systems and a 200 page book explaining them all called Xanathar's Guide to Social Conduct. As a DM with the current rules I can all accommodate those different social situations, because the rules let me adjust on the fly or prepare beforehand how to adjudicate them by letting the ingame world and narrative dictate the code of conduct. In the court of Law defendants and attorneys have their turns presenting their arguments, while the judge can speak whenever. In an audience with the Queen, the characters are only allowed to speak when invited to speak by the Queen or her chancellor. During the Mob-Witch-Hunt, characters need to make themselves heard first - they need to get the attention of the crowd before they can make any argument to stop them ... I mean, if you want a book like Volos Almanach of Courtly Behaviour or something that would me as a DM give advise in how to run all those different situations, I'd be fine with that. Buy I wouldn't really need it, because the Ingame fiction is usually dictating the pace and the course of action. The game needs to follow the fiction. But any complex social system that is implemented before the fiction will now inform the fiction instead. [/QUOTE]
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Social Pillar Mechanics: Where do you stand?
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