Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Social Pillar Mechanics: Where do you stand?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="M_Natas" data-source="post: 9292756" data-attributes="member: 7025918"><p>Okay, let's concentrate back on the Social Pillar of the game and not the Ressource Attrition Combat Strategic game play <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p><p></p><p>I think what this discussion needs are more concrete examples of actual play.</p><p></p><p>So let's take my game from last sunday.</p><p></p><p>There was a social challenge:</p><p></p><p><strong>RETIRED PIRATE TRYING TO TRICK PARTY WIZARD </strong></p><p></p><p>The session Prior the Party plundered the ruins of the thieves guild (which they had blown up some sessions before) and came across a ledger of secrets about the inhabitants of the city they are currently in, which the Thieves Guild Boss collected.</p><p></p><p>Secrets like one of the guards has a gambling problem, the gnome shop owner who is right now improving the Ship of the Party has a drug problem etc.pp.</p><p></p><p>One of the secrets was, that one of the fish sellers on the market was a former pirate.</p><p></p><p>And the Party was actually looking into finding out where a certain pirate base could be in the asteroid field (it is a spelljammer campaign).</p><p></p><p>So the party wizard went to the fish seller (while the other characters were preparing for the next quest) to speak to him and maybe see if he knows where this certain pirate base could be (called Skullhaven).</p><p></p><p>So the player character and the "Pirate" just talked a bit, the wizard let it know subtily that he knows that he was a pirate. The pirate of course denies such things, but let it slip, that he maybe know what asteroid they are talking about - doesn't the wizard maybe want to but some night scavver meat? Just 5 Gold. After overpaying for the fish, he tells the wizard he knows about the asteroid, even visited once, as an honest trader of course, but wouldn't advice anybody to go there. The place is cursed. But if the PCs has a map, he could show where it is ... the PC doesn't have a map? He could organise one for a small fee of 50 Gold. The PC should come back in the evening.</p><p></p><p>That all took place in like 2 to 3 minutes. Me writing this down took probably longer than the actual play time between Wizard and Pirate.</p><p>There were also no Rolls involved so far.</p><p>So the Party thinks, that maybe they can buy a Map of the asteroid field someplace else, so they decide to go to a shop later, want to buy a map, but the last map was just sold, for 1 Gold, to the pirate ...</p><p></p><p>So a little pissed about the pirate, they decide to visit a tavern run by a retired adventurer the party saved at the beginning of the campaign and behold, that one has a Map, too and gives them to the party for free, because, you know, life debt and friendship.</p><p></p><p>But in the evening they still decide to visit the pirate - because they still want to find the location of the pirate base - so they still feint interest in buying the map, but want to see it first, so the pirate shows them the map, they can see, that the map they have is similiar to the pirates map, remember the location of the base and leave the pirate without buying the new map.</p><p></p><p>Like, all played out at the table.</p><p>The whole thing was fun, the Wizard nearly being tricked to overpay for the map, but at the end the party tricking the pirate ...</p><p></p><p>And all of that with only maybe one or two insight checks to see if somebody shows signs of deception.</p><p></p><p>I don't see how this could have been improved by adding more mechanics to it.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9292756, member: 7025918"] Okay, let's concentrate back on the Social Pillar of the game and not the Ressource Attrition Combat Strategic game play :). I think what this discussion needs are more concrete examples of actual play. So let's take my game from last sunday. There was a social challenge: [B]RETIRED PIRATE TRYING TO TRICK PARTY WIZARD [/B] The session Prior the Party plundered the ruins of the thieves guild (which they had blown up some sessions before) and came across a ledger of secrets about the inhabitants of the city they are currently in, which the Thieves Guild Boss collected. Secrets like one of the guards has a gambling problem, the gnome shop owner who is right now improving the Ship of the Party has a drug problem etc.pp. One of the secrets was, that one of the fish sellers on the market was a former pirate. And the Party was actually looking into finding out where a certain pirate base could be in the asteroid field (it is a spelljammer campaign). So the party wizard went to the fish seller (while the other characters were preparing for the next quest) to speak to him and maybe see if he knows where this certain pirate base could be (called Skullhaven). So the player character and the "Pirate" just talked a bit, the wizard let it know subtily that he knows that he was a pirate. The pirate of course denies such things, but let it slip, that he maybe know what asteroid they are talking about - doesn't the wizard maybe want to but some night scavver meat? Just 5 Gold. After overpaying for the fish, he tells the wizard he knows about the asteroid, even visited once, as an honest trader of course, but wouldn't advice anybody to go there. The place is cursed. But if the PCs has a map, he could show where it is ... the PC doesn't have a map? He could organise one for a small fee of 50 Gold. The PC should come back in the evening. That all took place in like 2 to 3 minutes. Me writing this down took probably longer than the actual play time between Wizard and Pirate. There were also no Rolls involved so far. So the Party thinks, that maybe they can buy a Map of the asteroid field someplace else, so they decide to go to a shop later, want to buy a map, but the last map was just sold, for 1 Gold, to the pirate ... So a little pissed about the pirate, they decide to visit a tavern run by a retired adventurer the party saved at the beginning of the campaign and behold, that one has a Map, too and gives them to the party for free, because, you know, life debt and friendship. But in the evening they still decide to visit the pirate - because they still want to find the location of the pirate base - so they still feint interest in buying the map, but want to see it first, so the pirate shows them the map, they can see, that the map they have is similiar to the pirates map, remember the location of the base and leave the pirate without buying the new map. Like, all played out at the table. The whole thing was fun, the Wizard nearly being tricked to overpay for the map, but at the end the party tricking the pirate ... And all of that with only maybe one or two insight checks to see if somebody shows signs of deception. I don't see how this could have been improved by adding more mechanics to it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Social Pillar Mechanics: Where do you stand?
Top