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General Tabletop Discussion
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Social Pillar Mechanics: Where do you stand?
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<blockquote data-quote="Reynard" data-source="post: 9293272" data-attributes="member: 467"><p>First of all, NPCs are not GM PCs. They don't serve anywhere near the same function and a GM should not be too precious about them, and they absolutely do not need to have the same options and abilities as the PCs.</p><p></p><p>Second, the GM's job (or part of it anyway) is setting up challenges for the party, whether that is a magadungeon or a hostile court. Because this is a game, part of setting up challenges is determining how the rules work in the challenge and which ones apply and which don't. In the case of a social challenge, the NPCs are parts of the challenge, serving simultaneously as opposition and terrain. The point for the players is to use some combination of their personal wits and their characters' mechanics to overcome the challenge.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9293272, member: 467"] First of all, NPCs are not GM PCs. They don't serve anywhere near the same function and a GM should not be too precious about them, and they absolutely do not need to have the same options and abilities as the PCs. Second, the GM's job (or part of it anyway) is setting up challenges for the party, whether that is a magadungeon or a hostile court. Because this is a game, part of setting up challenges is determining how the rules work in the challenge and which ones apply and which don't. In the case of a social challenge, the NPCs are parts of the challenge, serving simultaneously as opposition and terrain. The point for the players is to use some combination of their personal wits and their characters' mechanics to overcome the challenge. [/QUOTE]
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Social Pillar Mechanics: Where do you stand?
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