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Social Pillar Mechanics: Where do you stand?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9293357" data-attributes="member: 6790260"><p>Yes...that's the point.</p><p></p><p></p><p>Why not? They know all sorts of things their characters don't. Y'know, like <em>the rules of the game</em>. Which the above would be a <em><strong>completely optional</strong></em> such rule.</p><p></p><p>Like...for real, why does everyone argue like this is somehow going to be enforced by WotC-trained book ninjas, assassinating anyone who doesn't shoehorn this into At Least One Out Of Every N Sessions or some nonsense???</p><p></p><p>Just as "gritty realism" rules exist but are nowhere near frequently used, what on <em>earth</em> is wrong with having skill challenge rules that some folks pointedly ignore and others gleefully employ?</p><p></p><p></p><p>I prefer to design for practical cases, not ideal ones. Unless you're saying it's acceptable to start discussing "white room" theory now? Because that would be a massive relief to me if I could absolutely banish any use of the "white room" argument from game design discussion.</p><p></p><p></p><p>....and? Why is it relevant that you've only had a few? Seriously. I don't understand why "these are <em>example</em> generic situations that</p><h2>COULD</h2><p>apply to any given party" means that now every single one absolutely must apply to every single campaign ever, no matter what.</p><p></p><p>Why can't it be both things?</p><p></p><p>Seriously. Why can't there be skill challenges as a core rule...and then...get this...folks who don't like them can ignore them.</p><p></p><p>I thought that was kind of fundamental to 5e's design philosophy? Like how every thread ever where someone asks about a rule thing, they have to be told "well, ask your DM, none of us can actually say anything about rules at all." (Only to then, at least half the time, be told "I <em>am</em> the DM, I'm trying to work out what I should do" and getting the hilariously useless reply of "you're the DM, you figure it out," as though them asking online <em>wasn't a key part of them trying to figure it out.</em>)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9293357, member: 6790260"] Yes...that's the point. Why not? They know all sorts of things their characters don't. Y'know, like [I]the rules of the game[/I]. Which the above would be a [I][B]completely optional[/B][/I] such rule. Like...for real, why does everyone argue like this is somehow going to be enforced by WotC-trained book ninjas, assassinating anyone who doesn't shoehorn this into At Least One Out Of Every N Sessions or some nonsense??? Just as "gritty realism" rules exist but are nowhere near frequently used, what on [I]earth[/I] is wrong with having skill challenge rules that some folks pointedly ignore and others gleefully employ? I prefer to design for practical cases, not ideal ones. Unless you're saying it's acceptable to start discussing "white room" theory now? Because that would be a massive relief to me if I could absolutely banish any use of the "white room" argument from game design discussion. ....and? Why is it relevant that you've only had a few? Seriously. I don't understand why "these are [I]example[/I] generic situations that [HEADING=1]COULD[/HEADING] apply to any given party" means that now every single one absolutely must apply to every single campaign ever, no matter what. Why can't it be both things? Seriously. Why can't there be skill challenges as a core rule...and then...get this...folks who don't like them can ignore them. I thought that was kind of fundamental to 5e's design philosophy? Like how every thread ever where someone asks about a rule thing, they have to be told "well, ask your DM, none of us can actually say anything about rules at all." (Only to then, at least half the time, be told "I [I]am[/I] the DM, I'm trying to work out what I should do" and getting the hilariously useless reply of "you're the DM, you figure it out," as though them asking online [I]wasn't a key part of them trying to figure it out.[/I]) [/QUOTE]
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