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General Tabletop Discussion
*Dungeons & Dragons
Social Pillar Mechanics: Where do you stand?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9293686" data-attributes="member: 6790260"><p>Again, I fundamentally disagree. <em>Sometimes</em>, when used judiciously, visible mechanics make things better.</p><p></p><p>And there's a perfect way to prove it.</p><p></p><p>Do your players feel awesome when they roll a crit? Do they feel terrible when that crit then rolls minimum damage?* Or absolutely STOKED if they roll max damage?</p><p></p><p>You <em>could</em> hide all of that from them. You <em>could</em> roll all of their attack and damage rolls behind the screen and just tell them what they see. But, if I were a betting man, I would bet good money you'd never, ever do that. Because the <em>purely mechanical</em> perspective of "HELL yes, I got a CRIT!" is objectively worth more than any immersion/verisimilitude/etc. benefit gained from not thinking about making rolls.</p><p></p><p>This is exactly the same thing. A very, very small concession to the fact that <em>yes this is a game, it thus has win and loss conditions</em>, which provides substantial dividends in better player experiences.</p><p></p><p>(*I still don't understand why 5e abandoned the much, MUCH simpler way of doing critical hits from 4e. In 4e, when you crit, you maximize all damage dice. This is <em>technically</em> not as good as rolling twice as many dice, because on average you'll get a teensy bit more, but it has several practical benefits: 4e-style crits obviate the need for rolling, rather than exacerbating it; they're extremely easy to process mentally; and, best of all, you <em>never</em> get a horribly disappointing minimum-damage roll.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9293686, member: 6790260"] Again, I fundamentally disagree. [I]Sometimes[/I], when used judiciously, visible mechanics make things better. And there's a perfect way to prove it. Do your players feel awesome when they roll a crit? Do they feel terrible when that crit then rolls minimum damage?* Or absolutely STOKED if they roll max damage? You [I]could[/I] hide all of that from them. You [I]could[/I] roll all of their attack and damage rolls behind the screen and just tell them what they see. But, if I were a betting man, I would bet good money you'd never, ever do that. Because the [I]purely mechanical[/I] perspective of "HELL yes, I got a CRIT!" is objectively worth more than any immersion/verisimilitude/etc. benefit gained from not thinking about making rolls. This is exactly the same thing. A very, very small concession to the fact that [I]yes this is a game, it thus has win and loss conditions[/I], which provides substantial dividends in better player experiences. (*I still don't understand why 5e abandoned the much, MUCH simpler way of doing critical hits from 4e. In 4e, when you crit, you maximize all damage dice. This is [I]technically[/I] not as good as rolling twice as many dice, because on average you'll get a teensy bit more, but it has several practical benefits: 4e-style crits obviate the need for rolling, rather than exacerbating it; they're extremely easy to process mentally; and, best of all, you [I]never[/I] get a horribly disappointing minimum-damage roll.) [/QUOTE]
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