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Social Power Source - Courtesan
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<blockquote data-quote="Quickleaf" data-source="post: 4422792" data-attributes="member: 20323"><p>Agreed about the class feature being overpowered, and thanks for the feedback. Really this is an experiment to test the viability of a social power source class - does the idea make sense? is it playable? is it possible to run with the idea enough to fill in powers for 30 levels?</p><p></p><p>The idea behind a striker is that it can bypass multiple foes to take out a single high-powered target...</p><p>Rangers use guerilla tactics, striking and retreating</p><p>Rogues tumble amongst their enemies, avoiding blows to make a sneak attack</p><p>Warlocks use ranged attacks and become invisible/teleport</p><p><strong>Courtesans</strong> walk among enemies unmolested, turning them on each other</p><p></p><p><strong>Courtesan's Mark</strong></p><p>Encounter * Minor Action</p><p>Designate a target within your line of site as your mark. Once per round you may attempt to manipulate your mark on a successufl Charisma vs. Will check. If successful, choose one of these effects:</p><p>* Pull mark towards you a number of squares equal to your Intelligence modifier</p><p>* Target must make a Will vs. Charisma check to attack you, including using area of effect powers which target you</p><p>Sustain (Minor)</p><p>* Mark allows you to pass by, not taking any attacks of opportunity against you.</p><p></p><p>Additionally, your mark will also act to defend you when adjacent to you, the extent depending on your level.</p><p></p><p>Level____________Adjacency effect (cumulative)</p><p>1st-10th_________When adjacent to you, mark provides you with +2 AC against all opportunity attacks</p><p>11th-20th________When adjacent to you, mark interposes itself between you and other enemies; any attack on you has 50% of hitting your mark</p><p>21st-30th________When adjacent to you, mark provides you with flanking benefits against other enemies</p><p></p><p>You may only designate one target as your mark at any time.</p><p></p><p><strong>Courtesan's Tactics</strong></p><p>I changed 3 aspects of Bluff rules with this feature - perhaps too many?</p><p>1. Bluff (feint) is a standard action --> I made it minor action</p><p>2. Feint one adjacent enemy --> I made it feint multiple adjacent foes</p><p>3. Feint once per encounter --> I made it feint multiple times per encounter</p><p></p><p>I need to decide which of these to sacrifice in order to balance it so courtesans don't get CA on every attack.</p><p></p><p><strong>Enemy Within</strong></p><p>Maybe I'll change this to just trade the +2 of CA to avoid OA from feinted foe, and cut the part where "the enemy doesn't attack you".</p><p></p><p></p><p>Good catch. </p><p></p><p></p><p>sorry to disappoint <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4422792, member: 20323"] Agreed about the class feature being overpowered, and thanks for the feedback. Really this is an experiment to test the viability of a social power source class - does the idea make sense? is it playable? is it possible to run with the idea enough to fill in powers for 30 levels? The idea behind a striker is that it can bypass multiple foes to take out a single high-powered target... Rangers use guerilla tactics, striking and retreating Rogues tumble amongst their enemies, avoiding blows to make a sneak attack Warlocks use ranged attacks and become invisible/teleport [b]Courtesans[/b] walk among enemies unmolested, turning them on each other [b]Courtesan's Mark[/b] Encounter * Minor Action Designate a target within your line of site as your mark. Once per round you may attempt to manipulate your mark on a successufl Charisma vs. Will check. If successful, choose one of these effects: * Pull mark towards you a number of squares equal to your Intelligence modifier * Target must make a Will vs. Charisma check to attack you, including using area of effect powers which target you Sustain (Minor) * Mark allows you to pass by, not taking any attacks of opportunity against you. Additionally, your mark will also act to defend you when adjacent to you, the extent depending on your level. Level____________Adjacency effect (cumulative) 1st-10th_________When adjacent to you, mark provides you with +2 AC against all opportunity attacks 11th-20th________When adjacent to you, mark interposes itself between you and other enemies; any attack on you has 50% of hitting your mark 21st-30th________When adjacent to you, mark provides you with flanking benefits against other enemies You may only designate one target as your mark at any time. [b]Courtesan's Tactics[/b] I changed 3 aspects of Bluff rules with this feature - perhaps too many? 1. Bluff (feint) is a standard action --> I made it minor action 2. Feint one adjacent enemy --> I made it feint multiple adjacent foes 3. Feint once per encounter --> I made it feint multiple times per encounter I need to decide which of these to sacrifice in order to balance it so courtesans don't get CA on every attack. [b]Enemy Within[/b] Maybe I'll change this to just trade the +2 of CA to avoid OA from feinted foe, and cut the part where "the enemy doesn't attack you". Good catch. sorry to disappoint ;) [/QUOTE]
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