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Social Skills: Are they necessary.
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<blockquote data-quote="Water Bob" data-source="post: 5606068" data-attributes="member: 92305"><p>@ The OP: Also note that a skill like Gather Information also plays a part in many people's games. Many times a GM might haver a rumor chart, with "better" or more detailed information higher on the chart. The higher the PC's Gather Information throw, the better or more detailed information he'll learn.</p><p> </p><p>Again, there is the flexibility to play this quick: (Player) I go into town, hit a few of the inns, have a few drinks, and slide some coin around. I'm interested in work. Do I hear of any jobs available in this rinky-dink town?</p><p> </p><p>(GM) Well....there's only one inn in this village, and I want you to take off 1d10 gold pieces for the money you spent. Roll your Gather Information skill, and let's see what he found out.</p><p> </p><p> </p><p> </p><p>Or, the GM can turn this into a roleplaying encounter, secretly throw the PC's Gather Information skill and check the chart, knowing now what is <em>possible</em> for the character to find out. Then, the GM just roleplays the encounter, maybe returning to the chart to alter the result, up or down,w with a modifier based on the player's roleplay.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5606068, member: 92305"] @ The OP: Also note that a skill like Gather Information also plays a part in many people's games. Many times a GM might haver a rumor chart, with "better" or more detailed information higher on the chart. The higher the PC's Gather Information throw, the better or more detailed information he'll learn. Again, there is the flexibility to play this quick: (Player) I go into town, hit a few of the inns, have a few drinks, and slide some coin around. I'm interested in work. Do I hear of any jobs available in this rinky-dink town? (GM) Well....there's only one inn in this village, and I want you to take off 1d10 gold pieces for the money you spent. Roll your Gather Information skill, and let's see what he found out. Or, the GM can turn this into a roleplaying encounter, secretly throw the PC's Gather Information skill and check the chart, knowing now what is [I]possible[/I] for the character to find out. Then, the GM just roleplays the encounter, maybe returning to the chart to alter the result, up or down,w with a modifier based on the player's roleplay. [/QUOTE]
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