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Social Skills in 3.X
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<blockquote data-quote="Quasqueton" data-source="post: 1356099" data-attributes="member: 3854"><p>I prefer to have the Player at least tell me what he/she wants to say. We don't necessarily have to play it out to the hilt. But the die roll will determine the result of the attempt. If the Player wants to just say, "I bluff the guard," I'll allow it. But that is the same as just saying, "I attack the guard," in combat. There are tactics and maneuvers one can use to get a better roll.</p><p></p><p>Just like in combat, there are ways of getting bonuses or penalties depending on the PC's "social tactics".</p><p></p><p>In combat, you can get a bonus for fighting from higher ground, flanking, catching the defender flat-footed, etc.</p><p></p><p>In a social engagement, the PC can get bonuses for speaking of the right subject, using a bribe, suggesting an alternative, etc.</p><p></p><p>For instance, if the Player trying to bluff the guard mentions the guard's boss by name, adds a little bribe that doesn't look like a bribe, and suggests that the guard could hold his sword while he just goes in to check on something for a moment, the PC could get some bonuses.</p><p></p><p>"Lord Torin asked me to come and look in on his daughter this morning. He said if she is doing well, I was to give you an extra 10 gold for your excellent service. Here, I'll let you hold my sword while I'm inside, just to help you be sure all is safe." -- There's probably a +6 circumstance modifier (+2+2+2).</p><p></p><p>And of course don't forget magic buffs work for social encounters just like they work for combat. <em>Eagle's splendor</em> to boost Charisma. <em>Prayer</em> gives a bonus to skill checks. Even <em>guidance</em> can help a skill check.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 1356099, member: 3854"] I prefer to have the Player at least tell me what he/she wants to say. We don't necessarily have to play it out to the hilt. But the die roll will determine the result of the attempt. If the Player wants to just say, "I bluff the guard," I'll allow it. But that is the same as just saying, "I attack the guard," in combat. There are tactics and maneuvers one can use to get a better roll. Just like in combat, there are ways of getting bonuses or penalties depending on the PC's "social tactics". In combat, you can get a bonus for fighting from higher ground, flanking, catching the defender flat-footed, etc. In a social engagement, the PC can get bonuses for speaking of the right subject, using a bribe, suggesting an alternative, etc. For instance, if the Player trying to bluff the guard mentions the guard's boss by name, adds a little bribe that doesn't look like a bribe, and suggests that the guard could hold his sword while he just goes in to check on something for a moment, the PC could get some bonuses. "Lord Torin asked me to come and look in on his daughter this morning. He said if she is doing well, I was to give you an extra 10 gold for your excellent service. Here, I'll let you hold my sword while I'm inside, just to help you be sure all is safe." -- There's probably a +6 circumstance modifier (+2+2+2). And of course don't forget magic buffs work for social encounters just like they work for combat. [i]Eagle's splendor[/i] to boost Charisma. [i]Prayer[/i] gives a bonus to skill checks. Even [i]guidance[/i] can help a skill check. Quasqueton [/QUOTE]
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