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*TTRPGs General
Social skills in D&D: checks or role-playing?
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<blockquote data-quote="tolliver" data-source="post: 1202620" data-attributes="member: 14835"><p>I selected the last one, the one that says something about not forcing the players to roleplay.</p><p></p><p>I picked this one because while I as a DM prefer that my players roleplayed situations, they shouldn't be forced to. I understand that it's a ROLE PLAYING game, but simply put some people are more entertaining in-character and some would be better off looking up rules, moving the miniatures, coming up with strategies, or whatever nuance or intricacy drew them to the game in the first place.</p><p></p><p>If someone does a great job roleplaying then heck yes I give them a +2 or +4 bonus or whatever but as far as <u>forcing</u> players to roleplay... nah. If a rogue wants to Bluff his way past a gaurd in my game, there's a couple options. The player can either just say "I try to Bluff my way past the gaurd. I roll a 14." and I'll just roll the gaurd's Sense Motive (factoring in the modifiers listed under the Bluff skill) or he can come up with some kind of elaborate in-game ruse involving props, other characters and the like in which case he gets a hefty bonus.</p><p></p><p>It's up to the player, basically. If the player'd have more fun just rolling, fine. If he'd rather go for a roleplaying experience then that's fine too... whatever'd be more fun for the player. I'm not going to sit behind my DMs screen and force the PCs to roleplay every exchange even if the players aren't feeling it or are incapable or just plain too amped for the next encounter to screw around with the current one.</p></blockquote><p></p>
[QUOTE="tolliver, post: 1202620, member: 14835"] I selected the last one, the one that says something about not forcing the players to roleplay. I picked this one because while I as a DM prefer that my players roleplayed situations, they shouldn't be forced to. I understand that it's a ROLE PLAYING game, but simply put some people are more entertaining in-character and some would be better off looking up rules, moving the miniatures, coming up with strategies, or whatever nuance or intricacy drew them to the game in the first place. If someone does a great job roleplaying then heck yes I give them a +2 or +4 bonus or whatever but as far as [u]forcing[/u] players to roleplay... nah. If a rogue wants to Bluff his way past a gaurd in my game, there's a couple options. The player can either just say "I try to Bluff my way past the gaurd. I roll a 14." and I'll just roll the gaurd's Sense Motive (factoring in the modifiers listed under the Bluff skill) or he can come up with some kind of elaborate in-game ruse involving props, other characters and the like in which case he gets a hefty bonus. It's up to the player, basically. If the player'd have more fun just rolling, fine. If he'd rather go for a roleplaying experience then that's fine too... whatever'd be more fun for the player. I'm not going to sit behind my DMs screen and force the PCs to roleplay every exchange even if the players aren't feeling it or are incapable or just plain too amped for the next encounter to screw around with the current one. [/QUOTE]
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