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*TTRPGs General
Social skills in D&D: checks or role-playing?
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<blockquote data-quote="Kahuna Burger" data-source="post: 1202681" data-attributes="member: 8439"><p>Actually, what he said was completely appriopriate to the stated stated policy of the person he was responding to... which wasn't you. So it doesn't help much for you to respond as though his comments were a response (much less misinterpretation) of your policy. There's a lot of different policies in play here, and unless someone is directly responding to yours, comments like you make here are muddying the waters worse. </p><p></p><p>There have been people as far to the 'improv' side as to say that they don't allow a sense motive check during a roleplayed bluff unless the player specificly asks for one. (one could wonder if they allow reflex saves from players who haven't specificly said that they are staying alert for traps). There are those who roll the social skill checks first and expect the players to roleplay the results (much as a player might roll their attack first then describe the massive twack or amusing fumble). </p><p></p><p>I tend to agree that the more emphasis you allow to be put on "roleplaying" (as fast talk on the player's part) the less relevant a socially based character becomes. When the guy with 8 cha and no ranks in diplomacy is charming the socks off everyone, and the DM lets him get away with it, there's a problem.</p><p></p><p>(On the other end, when someone is playing their character as insulting, annoying or obstructionist, then rolls a d20 and says "but my Cha and diplomacy means you like me!" I see just as much of a problem there. but that may be another thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 1202681, member: 8439"] Actually, what he said was completely appriopriate to the stated stated policy of the person he was responding to... which wasn't you. So it doesn't help much for you to respond as though his comments were a response (much less misinterpretation) of your policy. There's a lot of different policies in play here, and unless someone is directly responding to yours, comments like you make here are muddying the waters worse. There have been people as far to the 'improv' side as to say that they don't allow a sense motive check during a roleplayed bluff unless the player specificly asks for one. (one could wonder if they allow reflex saves from players who haven't specificly said that they are staying alert for traps). There are those who roll the social skill checks first and expect the players to roleplay the results (much as a player might roll their attack first then describe the massive twack or amusing fumble). I tend to agree that the more emphasis you allow to be put on "roleplaying" (as fast talk on the player's part) the less relevant a socially based character becomes. When the guy with 8 cha and no ranks in diplomacy is charming the socks off everyone, and the DM lets him get away with it, there's a problem. (On the other end, when someone is playing their character as insulting, annoying or obstructionist, then rolls a d20 and says "but my Cha and diplomacy means you like me!" I see just as much of a problem there. but that may be another thread. ;) ) [/QUOTE]
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