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Social skills in D&D: checks or role-playing?
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<blockquote data-quote="Mouseferatu" data-source="post: 1202719" data-attributes="member: 1288"><p>Because everyone I've played with is capable of speaking in character for the 90 seconds necessary to tell me what they're actually saying/asking, as opposed to just rolling dice.</p><p></p><p>And as for your example, no I don't require that sort of description for an attack--but I'd give bonuses for it if they offered it.</p><p></p><p>I want to reiterate, again, that I do <em>not</em> judge success, or grant bonuses, based on how good a liar/fast-talker the player is, but simply by the effort he put into playing the character. They are most assuredly <em>not</em> the same thing.</p><p></p><p>And okay, I certainly didn't mean to imply that I would <em>force</em> a player to roleplay a scene if he really, really didn't want to. And I can see the occasional use of a roll without the roleplay to resolve an unimportant or offscreen conflict.</p><p></p><p>But to me--and this is me, not "right" or "wrong"--doing so regularly just lessens the RP-aspect of the game. Obviously some of you disagree, and that's fine; but I just don't see it. Character motivation is a major part of roleplaying, but so is conversing with others and interacting with the DM-created environment while at least vaguely in-character. Or again, that's how I see it.</p><p></p><p>(For the record, anyone who felt I was impuning their way of playing, that wasn't my intent. I'm explaining how I personally view the game; didn't mean to imply your way was "wrong," just not my way.)</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 1202719, member: 1288"] Because everyone I've played with is capable of speaking in character for the 90 seconds necessary to tell me what they're actually saying/asking, as opposed to just rolling dice. And as for your example, no I don't require that sort of description for an attack--but I'd give bonuses for it if they offered it. I want to reiterate, again, that I do [i]not[/i] judge success, or grant bonuses, based on how good a liar/fast-talker the player is, but simply by the effort he put into playing the character. They are most assuredly [i]not[/i] the same thing. And okay, I certainly didn't mean to imply that I would [i]force[/i] a player to roleplay a scene if he really, really didn't want to. And I can see the occasional use of a roll without the roleplay to resolve an unimportant or offscreen conflict. But to me--and this is me, not "right" or "wrong"--doing so regularly just lessens the RP-aspect of the game. Obviously some of you disagree, and that's fine; but I just don't see it. Character motivation is a major part of roleplaying, but so is conversing with others and interacting with the DM-created environment while at least vaguely in-character. Or again, that's how I see it. (For the record, anyone who felt I was impuning their way of playing, that wasn't my intent. I'm explaining how I personally view the game; didn't mean to imply your way was "wrong," just not my way.) [/QUOTE]
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