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*TTRPGs General
Social skills in D&D: checks or role-playing?
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<blockquote data-quote="The Serge" data-source="post: 1202926" data-attributes="member: 4049"><p>I usually roll, but ask the PC to act out their character's actions.</p><p></p><p>I think too many players and DMs forget that this is a role-playing <em>game</em>. Many seem to think that this is theatre and, for some players and few DMs, that's not a fair assumption to make. The fact is, especially for new players, forcing them to try to act makes them uncomfortable and often times does little more than make the experience sour them. </p><p></p><p>Also, consider the reverse. There are occasions in which a PC will not be especially charismatic or diplomatic, but the player will be very comfortable in acting. What happens in these cases? It is especially in these cases in which rolling is essential, because it's not the player who's involved in the interaction, but his/her character and that character's skills are what are important.</p><p></p><p>I also think this issue parallels other statistical information. We do not expect all players to know every single monster inside and out; that's why we have the various Knowledge skills. On the reverse, there are some players (like me) who tend to know most of the monsters. If I'm playing a character who has never studied monsters and has never encountered anything more bizarre than a cat, requiring me to roll for that information seems the best way to ensure a degree of control over my actions as a player.</p><p></p><p>I will say that I've been told that my games are very role-play heavy and I think this is because I've found a good balance between rolling and role-playing... But this is a game in which random modifiers play a pivotal and necessary role and I think some of us forget that sometimes.</p></blockquote><p></p>
[QUOTE="The Serge, post: 1202926, member: 4049"] I usually roll, but ask the PC to act out their character's actions. I think too many players and DMs forget that this is a role-playing [i]game[/i]. Many seem to think that this is theatre and, for some players and few DMs, that's not a fair assumption to make. The fact is, especially for new players, forcing them to try to act makes them uncomfortable and often times does little more than make the experience sour them. Also, consider the reverse. There are occasions in which a PC will not be especially charismatic or diplomatic, but the player will be very comfortable in acting. What happens in these cases? It is especially in these cases in which rolling is essential, because it's not the player who's involved in the interaction, but his/her character and that character's skills are what are important. I also think this issue parallels other statistical information. We do not expect all players to know every single monster inside and out; that's why we have the various Knowledge skills. On the reverse, there are some players (like me) who tend to know most of the monsters. If I'm playing a character who has never studied monsters and has never encountered anything more bizarre than a cat, requiring me to roll for that information seems the best way to ensure a degree of control over my actions as a player. I will say that I've been told that my games are very role-play heavy and I think this is because I've found a good balance between rolling and role-playing... But this is a game in which random modifiers play a pivotal and necessary role and I think some of us forget that sometimes. [/QUOTE]
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