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Social skills in D&D: checks or role-playing?
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<blockquote data-quote="Urbannen" data-source="post: 1205285" data-attributes="member: 7643"><p>What I don't like is when the DM says, "Sure, we use the Diplomacy skill," and then never asks for a Diplomacy check. </p><p></p><p>A lot of DMs do not fully understand the PHB rules for social skills. They usually say they intend to use them, but cannot articulate how they will be incorporated into their game. As written, Diplomacy, Bluff, and even Gather Information can become very powerful, very quickly. Most DMs do not base their games around the use of these skills, so they are unwilling to give that much power to them. For instance, I am playing a cleric/rogue with a +15 in Gather Information and a +14 in Diplomacy, and he's only 5th level. I should be getting tons of inside info with my Gather Information check and gaining the trust of the suspicious with my Diplomacy. However, that would put a serious damper in the DM's plans (IMO), so I just have to "roleplay" the character's skills. As he said, "Diplomacy should not be as powerful as Charm Person." </p><p></p><p>I don't think I mind when DMs ignore the social skills, I just think that they should be aware that they are doing so so they can tell players not to waste their points.</p></blockquote><p></p>
[QUOTE="Urbannen, post: 1205285, member: 7643"] What I don't like is when the DM says, "Sure, we use the Diplomacy skill," and then never asks for a Diplomacy check. A lot of DMs do not fully understand the PHB rules for social skills. They usually say they intend to use them, but cannot articulate how they will be incorporated into their game. As written, Diplomacy, Bluff, and even Gather Information can become very powerful, very quickly. Most DMs do not base their games around the use of these skills, so they are unwilling to give that much power to them. For instance, I am playing a cleric/rogue with a +15 in Gather Information and a +14 in Diplomacy, and he's only 5th level. I should be getting tons of inside info with my Gather Information check and gaining the trust of the suspicious with my Diplomacy. However, that would put a serious damper in the DM's plans (IMO), so I just have to "roleplay" the character's skills. As he said, "Diplomacy should not be as powerful as Charm Person." I don't think I mind when DMs ignore the social skills, I just think that they should be aware that they are doing so so they can tell players not to waste their points. [/QUOTE]
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