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<blockquote data-quote="Slobber Monster" data-source="post: 2446399" data-attributes="member: 27687"><p>I've recently started using Rich Burlew's <a href="http://www.giantitp.com/Func0010.html" target="_blank">Diplomacy rules</a>, and I've gotta say they're a big improvement. The changes make Diplomacy work more like Bluff. Here's the key thing in my mind:</p><p></p><p></p><p></p><p>So this way the PC's have to formulate a proposal before they roll a Diplomacy check. They can't just say "I use Diplomacy on him". Likewise with Bluff they have to describe in at least rough detail the lie or con they're using so I can assign a DC modifier based on how stupid/clever it is.</p><p></p><p>I occasionally like to use NPC's who are physically harmless, but disseminate a mixture of important information and outrageous lies. So I call for lots of opposed Sense Motive / Bluff checks in the course of conversations.</p></blockquote><p></p>
[QUOTE="Slobber Monster, post: 2446399, member: 27687"] I've recently started using Rich Burlew's [url=http://www.giantitp.com/Func0010.html]Diplomacy rules[/url], and I've gotta say they're a big improvement. The changes make Diplomacy work more like Bluff. Here's the key thing in my mind: So this way the PC's have to formulate a proposal before they roll a Diplomacy check. They can't just say "I use Diplomacy on him". Likewise with Bluff they have to describe in at least rough detail the lie or con they're using so I can assign a DC modifier based on how stupid/clever it is. I occasionally like to use NPC's who are physically harmless, but disseminate a mixture of important information and outrageous lies. So I call for lots of opposed Sense Motive / Bluff checks in the course of conversations. [/QUOTE]
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