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Social skills in D&D
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<blockquote data-quote="Li Shenron" data-source="post: 2448076" data-attributes="member: 1465"><p>I think the poll's result shows quite clearly how the 3ed social skills are intended to be played <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>I have played a few games of earlier editions, and social skills were basically done at RP level, with the DM adjudicating everything on his own. When he was uncertain himself about what should be the result, I think he rolled some dice or flip a coin based on an ad-hoc chance.</p><p></p><p>We had problems because of the player/character differences. It seemed that the PC's charisma score was used by the DM as a general guideline, but I don't think there were rules, and the player's charisma largely dominated.</p><p></p><p>Actually we had much worse problems with Intelligence. A couple of smart players were criticized for playing their low-Int characters too smart, and were morally compelled to not always let their PC do the right thing (at least in out-of-combat situation). In the same game, a not-so-smart player was playing a genius-Int wizard and constantly made very bad mistakes, but of course it was impossible to request more "smartness" from such player...</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2448076, member: 1465"] I think the poll's result shows quite clearly how the 3ed social skills are intended to be played :) I have played a few games of earlier editions, and social skills were basically done at RP level, with the DM adjudicating everything on his own. When he was uncertain himself about what should be the result, I think he rolled some dice or flip a coin based on an ad-hoc chance. We had problems because of the player/character differences. It seemed that the PC's charisma score was used by the DM as a general guideline, but I don't think there were rules, and the player's charisma largely dominated. Actually we had much worse problems with Intelligence. A couple of smart players were criticized for playing their low-Int characters too smart, and were morally compelled to not always let their PC do the right thing (at least in out-of-combat situation). In the same game, a not-so-smart player was playing a genius-Int wizard and constantly made very bad mistakes, but of course it was impossible to request more "smartness" from such player... [/QUOTE]
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