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Social Skills in d20: GM-requested or Player-suggested?
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 2188668" data-attributes="member: 2810"><p>Generally:</p><p></p><p>Party questions NPC, NPC lies. If the party has a no reasonable expectation that the NPC is lying, they'll have to request a Sense Motive roll and tell me why they think he is lying. For example:</p><p></p><p>The party is chasing a pickpocket. The thief darts into a tavern, but is no where in sight when the party enters. They question the barkeep, who says he didn't see anything. The party asks for a Sense Motive check (or they just assume he's lying and try Intimidate), arguing that the back exit is right next to where the barkeep is standing, the tavern is almost empty, and he couldn't have not seen the pickpocket. Ok, roll, succeed, you see the barkeeps eyes dart towards the heavy curtains. You notice feet sticking out from underneath...</p><p></p><p>OTOH, if they have a reasonable expectation that they will be lied to (eg asking a captured scout about enemy troop strength), I'll let them request a Sense Motive check without having to provide further justification.</p><p></p><p>I prefer to have these encounters be more about the role-playing and less about the dice. I like having the skill checks -- don't get me wrong -- but I'd hate to have every encounter be a constant series of dice rolls.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 2188668, member: 2810"] Generally: Party questions NPC, NPC lies. If the party has a no reasonable expectation that the NPC is lying, they'll have to request a Sense Motive roll and tell me why they think he is lying. For example: The party is chasing a pickpocket. The thief darts into a tavern, but is no where in sight when the party enters. They question the barkeep, who says he didn't see anything. The party asks for a Sense Motive check (or they just assume he's lying and try Intimidate), arguing that the back exit is right next to where the barkeep is standing, the tavern is almost empty, and he couldn't have not seen the pickpocket. Ok, roll, succeed, you see the barkeeps eyes dart towards the heavy curtains. You notice feet sticking out from underneath... OTOH, if they have a reasonable expectation that they will be lied to (eg asking a captured scout about enemy troop strength), I'll let them request a Sense Motive check without having to provide further justification. I prefer to have these encounters be more about the role-playing and less about the dice. I like having the skill checks -- don't get me wrong -- but I'd hate to have every encounter be a constant series of dice rolls. [/QUOTE]
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