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General Tabletop Discussion
*TTRPGs General
Social Skills in d20: GM-requested or Player-suggested?
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<blockquote data-quote="Jacen" data-source="post: 2188908" data-attributes="member: 18654"><p>I am just a player, but...</p><p></p><p></p><p>I understand this in a way that a player must have high sense motive to get the character use the skill. </p><p></p><p></p><p></p><p>How they can reason? You didn't tell that bar is empty or door is close to barkeeper. Players doesn't get the input that character gets. That is why I would roll secrtely some dices. But well I am not DM - just a player, but I found it unfair to demand skills from player when character does something.</p><p></p><p></p><p>I might be opening a can of wyrms, but like I told: I find it unfair to demand player do something if character does. Speaking is character is good, but I hate to play me. And now I mean that I have to notice things that DM thinks is obvious and say the correct thing. I am not one with charisma 18, diplomacy 18 and sense motive 10+. </p><p></p><p>I wouldn't demand players to swing the sword like PC are hitting the troll or say things like like that 20th level sorceror with 25 charisma. Speaking in character is nice flawor but I am not roleplaying me. Thus the dices.</p><p></p><p>This way high charisma player doesn't get any advantage over others. Hate to see that charismatic players unliterate barbarian doing all the things by "good roleplaying" over other players PC with higer charisma and much more social skill oriented skill usage. I admit that if the DM rolls for everything game would be slow and players not needed. But still balance must be found - maybe only through practising as DM. Or players must enjoy the way DM leads the game. </p><p></p><p>So as for original message. Definetly B (with hidden rolls to avoid metagaming and re-rolls by asking more and more because now they suspect).</p></blockquote><p></p>
[QUOTE="Jacen, post: 2188908, member: 18654"] I am just a player, but... I understand this in a way that a player must have high sense motive to get the character use the skill. How they can reason? You didn't tell that bar is empty or door is close to barkeeper. Players doesn't get the input that character gets. That is why I would roll secrtely some dices. But well I am not DM - just a player, but I found it unfair to demand skills from player when character does something. I might be opening a can of wyrms, but like I told: I find it unfair to demand player do something if character does. Speaking is character is good, but I hate to play me. And now I mean that I have to notice things that DM thinks is obvious and say the correct thing. I am not one with charisma 18, diplomacy 18 and sense motive 10+. I wouldn't demand players to swing the sword like PC are hitting the troll or say things like like that 20th level sorceror with 25 charisma. Speaking in character is nice flawor but I am not roleplaying me. Thus the dices. This way high charisma player doesn't get any advantage over others. Hate to see that charismatic players unliterate barbarian doing all the things by "good roleplaying" over other players PC with higer charisma and much more social skill oriented skill usage. I admit that if the DM rolls for everything game would be slow and players not needed. But still balance must be found - maybe only through practising as DM. Or players must enjoy the way DM leads the game. So as for original message. Definetly B (with hidden rolls to avoid metagaming and re-rolls by asking more and more because now they suspect). [/QUOTE]
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Social Skills in d20: GM-requested or Player-suggested?
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