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Social Skills in d20: GM-requested or Player-suggested?
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 2189346" data-attributes="member: 2810"><p>I would have described the tavern, and answered any questions the PCs had. I just didn't feel like typing in the whole scenario <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p></p><p>I'm not demanding they notice things the DM thinks is obvious. I'm asking that they put some minor effort into playing the character instead of just saying 'I roll a sense motive check' after every conversation. I wouldn't let them use 'Bluff' without a reasonable lie, either. It doesn't have to be all pretty and 'in character', it just has to be reasonable. "I swear I didn't see anything -- I was down in the cellar fetching wine" is just as good as "I try to bluff and convince them I was somewhere else." Except for probably getting a bonus if they come up with a really good excuse.</p><p></p><p></p><p></p><p>But do you expect the DM to fight their battles for them, tell them what feats to use, etc.? Or do you expect some minimal level of initiative on their part? Same deal. I don't expect everyone to be a smooth-talker in real life, but I expect the player to be able to come up with at least the essence of what he's trying to do. Not just 'I roll a Sense Motive - I got a 15 - is he lying?' If I'm going to boil all interactions down to the die roll, I may as well just pre-roll all the encounters and tell them the results.</p><p></p><p></p><p></p><p>Sure he does -- any player has to do is tell me what he wants to do, but the high CHA character's going to have a much better chance to succeed. A high-CHA player isn't going to have any advantage other than an occasional +2 'good rp' bonus.</p><p></p><p>INT is a different story, but there's really no way other than the honor system to keep high INT players with low INT characters from exceeding their capabilities. Low INT players with high INT characters are gonna get boned -- the best you can do is nudge and give them hints. But you can't play their characters for them -- they have to use their own initiative. I've no problem with a Low Int Player with a High Int Character saying "My character is very intelligent -- he should be able to figure out the writing" and letting him make a Decipher Script roll. I don't even care if the other players help him out by reminding him. But I'm not going to tell him "Your character is very smart - make a Decipher Script roll".</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 2189346, member: 2810"] I would have described the tavern, and answered any questions the PCs had. I just didn't feel like typing in the whole scenario :) I'm not demanding they notice things the DM thinks is obvious. I'm asking that they put some minor effort into playing the character instead of just saying 'I roll a sense motive check' after every conversation. I wouldn't let them use 'Bluff' without a reasonable lie, either. It doesn't have to be all pretty and 'in character', it just has to be reasonable. "I swear I didn't see anything -- I was down in the cellar fetching wine" is just as good as "I try to bluff and convince them I was somewhere else." Except for probably getting a bonus if they come up with a really good excuse. But do you expect the DM to fight their battles for them, tell them what feats to use, etc.? Or do you expect some minimal level of initiative on their part? Same deal. I don't expect everyone to be a smooth-talker in real life, but I expect the player to be able to come up with at least the essence of what he's trying to do. Not just 'I roll a Sense Motive - I got a 15 - is he lying?' If I'm going to boil all interactions down to the die roll, I may as well just pre-roll all the encounters and tell them the results. Sure he does -- any player has to do is tell me what he wants to do, but the high CHA character's going to have a much better chance to succeed. A high-CHA player isn't going to have any advantage other than an occasional +2 'good rp' bonus. INT is a different story, but there's really no way other than the honor system to keep high INT players with low INT characters from exceeding their capabilities. Low INT players with high INT characters are gonna get boned -- the best you can do is nudge and give them hints. But you can't play their characters for them -- they have to use their own initiative. I've no problem with a Low Int Player with a High Int Character saying "My character is very intelligent -- he should be able to figure out the writing" and letting him make a Decipher Script roll. I don't even care if the other players help him out by reminding him. But I'm not going to tell him "Your character is very smart - make a Decipher Script roll". [/QUOTE]
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Social Skills in d20: GM-requested or Player-suggested?
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