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General Tabletop Discussion
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Social Skills in RPGs (Alternative Title: Persuasion is Not Mind Control)
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<blockquote data-quote="Jd Smith1" data-source="post: 9275495" data-attributes="member: 6998052"><p>I use Zweihander, d100 skill-based system.</p><p></p><p>There's four social skills:</p><p>Charm</p><p>Guile (BS'ing and deception)</p><p>Intimidate</p><p>Interrogation: In your face, likely combined with physical pain.</p><p></p><p>There's also Scrutinize, which is reading body language and attitude.</p><p></p><p>So, the PC leads with a Scrutinize, judge attitude and demeanor, and then chooses an approach, either Charm (smooth-talker) or Guile (BS artist); if that fails, depending on the situation and social classes involved, they may go to intimidate , or even to interrogate (perhaps hustling the NPC off to somewhere away from prying eyes. </p><p></p><p>So the player has to weigh all the circumstances, choose a path, and then make the dice work for him. I usually note the best likely approach for key NPCs.</p></blockquote><p></p>
[QUOTE="Jd Smith1, post: 9275495, member: 6998052"] I use Zweihander, d100 skill-based system. There's four social skills: Charm Guile (BS'ing and deception) Intimidate Interrogation: In your face, likely combined with physical pain. There's also Scrutinize, which is reading body language and attitude. So, the PC leads with a Scrutinize, judge attitude and demeanor, and then chooses an approach, either Charm (smooth-talker) or Guile (BS artist); if that fails, depending on the situation and social classes involved, they may go to intimidate , or even to interrogate (perhaps hustling the NPC off to somewhere away from prying eyes. So the player has to weigh all the circumstances, choose a path, and then make the dice work for him. I usually note the best likely approach for key NPCs. [/QUOTE]
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Social Skills in RPGs (Alternative Title: Persuasion is Not Mind Control)
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