Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Social Skills: Role versus Roll Play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SnowDog" data-source="post: 1066452" data-attributes="member: 2225"><p>Social skills are only half of the problem. What about the high-WIS cleric whose player is wishy-washy? The high-INT wizard whose player can't think his way out of a paper bag?</p><p></p><p>In my game, I try to be lenient about people playing one way or the other when it comes to their mental stats. When it comes down to it, though, it's not fair to have the skills and stick points in them if they aren't going to be as important, say, as Disable Device or Cleave. You can't just "describe how you fight" really well and not have to roll your to-hit <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>So, I do what a lot of GMs do. We roleplay the situation, and I ask for rolls. I then retroactively adjust what is happening based on the rolls.</p><p></p><p>Player: insert wonderfully convincing spiel about why PCs should be allowed past guard</p><p>DM: "Roll your diplomacy."</p><p>Player: "Hrm, 6, including modifiers."</p><p>DM: "Ok, well, with that, basically you aren't getting anywhere. You have this great solution worked out, and while it sounds totally convincing when you start, you realize you must have said something wrong as the guard is completely not buying your story. You'll have to try something else."</p><p>DM: Insert guard acting all mean and stuff <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>(Extra credit to the Player if he says, "Yeah, maybe when I went to tell him how he would be seen as helpful in the eyes of his commander, I completely mess that up, and it makes it sound like I'm threatening to report him to his commander, and he gets all defensive." Now that, I like.)</p><p></p><p>As for PC-to-PCinteractions, I have yet to encounter a situation where a player is trying to be hostile with these skills. I've had to deal with bluff checks for white lies, with sense motive to determine if one character can pick up on another one's mood changes, etc. Basically these act as aids for RP within the party, because I never want to stifle RP within the party.</p><p></p><p>So far, I have yet to have a real complaint about how it works. I think we all just know it's an imperfect system and we deal with it the best we can.</p></blockquote><p></p>
[QUOTE="SnowDog, post: 1066452, member: 2225"] Social skills are only half of the problem. What about the high-WIS cleric whose player is wishy-washy? The high-INT wizard whose player can't think his way out of a paper bag? In my game, I try to be lenient about people playing one way or the other when it comes to their mental stats. When it comes down to it, though, it's not fair to have the skills and stick points in them if they aren't going to be as important, say, as Disable Device or Cleave. You can't just "describe how you fight" really well and not have to roll your to-hit :). So, I do what a lot of GMs do. We roleplay the situation, and I ask for rolls. I then retroactively adjust what is happening based on the rolls. Player: insert wonderfully convincing spiel about why PCs should be allowed past guard DM: "Roll your diplomacy." Player: "Hrm, 6, including modifiers." DM: "Ok, well, with that, basically you aren't getting anywhere. You have this great solution worked out, and while it sounds totally convincing when you start, you realize you must have said something wrong as the guard is completely not buying your story. You'll have to try something else." DM: Insert guard acting all mean and stuff :) (Extra credit to the Player if he says, "Yeah, maybe when I went to tell him how he would be seen as helpful in the eyes of his commander, I completely mess that up, and it makes it sound like I'm threatening to report him to his commander, and he gets all defensive." Now that, I like.) As for PC-to-PCinteractions, I have yet to encounter a situation where a player is trying to be hostile with these skills. I've had to deal with bluff checks for white lies, with sense motive to determine if one character can pick up on another one's mood changes, etc. Basically these act as aids for RP within the party, because I never want to stifle RP within the party. So far, I have yet to have a real complaint about how it works. I think we all just know it's an imperfect system and we deal with it the best we can. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Social Skills: Role versus Roll Play
Top