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General Tabletop Discussion
*TTRPGs General
Social Skills: Role versus Roll Play
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<blockquote data-quote="bret" data-source="post: 1066502" data-attributes="member: 713"><p>Get this sort of problem all the time in other game systems.</p><p></p><p>When it isn't important to establish (or maintain) character, just roll and move on through. Shopping trips are rarely worth spending a lot of game time on.</p><p></p><p>When it is a dramatic or otherwise important scene, need to require both.</p><p></p><p>The best way to handle this that I've seen is for the character to roleplay the interaction and the GM to roll the appropriate social skill.</p><p></p><p>This way, you get an eloquent speach given to which the NPC (hostile reaction) says "Sorry, were you saying something? Didn't hear anything of interest to me. Why are you still here, anyways?"</p><p></p><p>On the other end of the scale, the GM would roll great and the player wimps out. The GM would do something like 'Joe seems really interested in what you have to say, and asks you to explain yourself further.'</p><p></p><p>Personally, I think it is more fun if the players put forth the effort. The GM should try to keep things interesting regardless of the roll, but still the skill of the character vs. the player has to be part of the success or failure to get what you want.</p><p></p><p>Also keep in mind, sometimes failure can be a more interesting story than success.</p></blockquote><p></p>
[QUOTE="bret, post: 1066502, member: 713"] Get this sort of problem all the time in other game systems. When it isn't important to establish (or maintain) character, just roll and move on through. Shopping trips are rarely worth spending a lot of game time on. When it is a dramatic or otherwise important scene, need to require both. The best way to handle this that I've seen is for the character to roleplay the interaction and the GM to roll the appropriate social skill. This way, you get an eloquent speach given to which the NPC (hostile reaction) says "Sorry, were you saying something? Didn't hear anything of interest to me. Why are you still here, anyways?" On the other end of the scale, the GM would roll great and the player wimps out. The GM would do something like 'Joe seems really interested in what you have to say, and asks you to explain yourself further.' Personally, I think it is more fun if the players put forth the effort. The GM should try to keep things interesting regardless of the roll, but still the skill of the character vs. the player has to be part of the success or failure to get what you want. Also keep in mind, sometimes failure can be a more interesting story than success. [/QUOTE]
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