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General Tabletop Discussion
*TTRPGs General
Social Skills: Role versus Roll Play
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<blockquote data-quote="TalonComics" data-source="post: 1066770" data-attributes="member: 60"><p>I think D&D skills start to break down when rolls head into the 30s. According to DCs versus what's rolled you're pretty much dominating every DC when you start rolling results in the 30s. So, with that being said how does a GM handle those kind of rolls?</p><p>Bluff, Spot, Listen, Diplomacy and Gather Information with a 30 plus roll will get you everything you want from the skill. It doesn't matter even if you have an 8 CHA you're going to get results from a 30 plus roll.</p><p>The problem I've been having is players who are just incapable of roleplaying anything but a shy guy who doesn't interact with people very well. He still tries to roleplay but to effectively make it work he has to add Diplomacy rolls to compensate.</p><p>I've seen the exact opposite problem as well where the player is a natural leader and the other players defer to their judgement but the character's CHA is horribly low with little or no social skills.</p><p></p><p></p><p></p><p>I think you're assuming too much here as I made this same mistake. I think you'll find just as many, and maybe even more, DMs who play D&D as a ROLL playing game and not a ROLE playing game. For many folks D&D is just a strategy game and nothing more. With all the emphasis WotC puts on minis and combat over character personality merits and flaws (which there are none) I'm pretty sure WotC feels their audience is more strategy oriented as well. Heck, just look at what the system is called versus what White Wolf calls their system. D20 System versus the Storyteller System.</p><p></p><p>Dice rolling is the norm and roleplaying is the backseat. :/</p><p></p><p>~Derek</p></blockquote><p></p>
[QUOTE="TalonComics, post: 1066770, member: 60"] I think D&D skills start to break down when rolls head into the 30s. According to DCs versus what's rolled you're pretty much dominating every DC when you start rolling results in the 30s. So, with that being said how does a GM handle those kind of rolls? Bluff, Spot, Listen, Diplomacy and Gather Information with a 30 plus roll will get you everything you want from the skill. It doesn't matter even if you have an 8 CHA you're going to get results from a 30 plus roll. The problem I've been having is players who are just incapable of roleplaying anything but a shy guy who doesn't interact with people very well. He still tries to roleplay but to effectively make it work he has to add Diplomacy rolls to compensate. I've seen the exact opposite problem as well where the player is a natural leader and the other players defer to their judgement but the character's CHA is horribly low with little or no social skills. I think you're assuming too much here as I made this same mistake. I think you'll find just as many, and maybe even more, DMs who play D&D as a ROLL playing game and not a ROLE playing game. For many folks D&D is just a strategy game and nothing more. With all the emphasis WotC puts on minis and combat over character personality merits and flaws (which there are none) I'm pretty sure WotC feels their audience is more strategy oriented as well. Heck, just look at what the system is called versus what White Wolf calls their system. D20 System versus the Storyteller System. Dice rolling is the norm and roleplaying is the backseat. :/ ~Derek [/QUOTE]
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