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General Tabletop Discussion
*TTRPGs General
Social Skills: Role versus Roll Play
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<blockquote data-quote="Arc" data-source="post: 1066980" data-attributes="member: 12184"><p>Our campaign had a situation like the ones described here. One of our players was playing a Cha 20 cleric with full ranks in Diplomacy and Bluff, skill boosting items, and synergy bonuses out the wazoo. Unfortunately, the player isn't a very social guy, has a very hard time phrasing himself properly, and often doesn't have the slightest clue how to negotiate or converse diplomatically. So it basically turned into 'My character is going to talk him into it, lemme roll Diplomacy... ah, a 34.' Before the DM allowed him to just roll his diplomacy checks, he would occasionally ask another player to phrase his speeches for him, simply because he couldn't.</p><p></p><p>This type of play is both frustrating and nice to see. Frustrating, because it removes the role-play from the game, and makes it more based on dice and skill ranks than player cleverness. Nice, because it allows a shy player to play a character normally outside of his normal realm, and give him the ability to succeed.</p><p></p><p>Interestingly enough, the player in question has progressively gotten better at his in character speeches and roleplaying. It seems that because the outcome no longer entirely depends on his words, he's less nervous about them, and more willing to try playing his character in inventive ways.</p></blockquote><p></p>
[QUOTE="Arc, post: 1066980, member: 12184"] Our campaign had a situation like the ones described here. One of our players was playing a Cha 20 cleric with full ranks in Diplomacy and Bluff, skill boosting items, and synergy bonuses out the wazoo. Unfortunately, the player isn't a very social guy, has a very hard time phrasing himself properly, and often doesn't have the slightest clue how to negotiate or converse diplomatically. So it basically turned into 'My character is going to talk him into it, lemme roll Diplomacy... ah, a 34.' Before the DM allowed him to just roll his diplomacy checks, he would occasionally ask another player to phrase his speeches for him, simply because he couldn't. This type of play is both frustrating and nice to see. Frustrating, because it removes the role-play from the game, and makes it more based on dice and skill ranks than player cleverness. Nice, because it allows a shy player to play a character normally outside of his normal realm, and give him the ability to succeed. Interestingly enough, the player in question has progressively gotten better at his in character speeches and roleplaying. It seems that because the outcome no longer entirely depends on his words, he's less nervous about them, and more willing to try playing his character in inventive ways. [/QUOTE]
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Social Skills: Role versus Roll Play
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