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Social Skills, starting to bug me.
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<blockquote data-quote="SpiderMonkey" data-source="post: 5802303" data-attributes="member: 11385"><p>Just in case I need to clarify my previous statement, I want to make sure I'm not coming across as ignoring social skill rolls or mechanics in games that have them. Far from it. The rules constitute a contract between the PCs and the DM; if the PC makes a character by the rules and invests in that character's social stuff at the expense of other stuff, the DM (barring previous explanations of pertinent house rules) ought to honor that.</p><p></p><p>My point is that I'm not sure class-based games like D&D need social skill systems, especially when there's a charisma score and something along the lines of a reaction roll chart.</p><p></p><p>One of the interesting things about say, Classic D&D is that there are only two charts for social/Charisma rolls: the monster reaction chart and the hireling chart. Both use the same basic mechanic: 2d6 modded by Cha. Snake eyes is really bad, the next three up is sorta bad, the middle three are uncertain (leading to a reroll possibly modded by what was said or what happened), the next three up are good, and boxcars are great.</p><p></p><p>Though not explicit, it implies a system where the mechanic is the same, but the outcomes vary depending on what you want to accomplish: in one instance, its about getting the monster to chill, in another, about getting someone to come along with you on an insanely dangerous vacation. What I like about it is that your chances remain relatively stable over the course of your adventuring career. That said, there's enough flexibility for a bonus given for those who like to reward in-character talking or a good plan. The smaller range (2d6 rather than 1d20 modded by skill score) makes such a bonus more meaningful than in a skill-driven game.</p><p></p><p>Again, YMMV, but for my preferences this works out better than assuming the skill rolls will let it all come out in the wash.</p></blockquote><p></p>
[QUOTE="SpiderMonkey, post: 5802303, member: 11385"] Just in case I need to clarify my previous statement, I want to make sure I'm not coming across as ignoring social skill rolls or mechanics in games that have them. Far from it. The rules constitute a contract between the PCs and the DM; if the PC makes a character by the rules and invests in that character's social stuff at the expense of other stuff, the DM (barring previous explanations of pertinent house rules) ought to honor that. My point is that I'm not sure class-based games like D&D need social skill systems, especially when there's a charisma score and something along the lines of a reaction roll chart. One of the interesting things about say, Classic D&D is that there are only two charts for social/Charisma rolls: the monster reaction chart and the hireling chart. Both use the same basic mechanic: 2d6 modded by Cha. Snake eyes is really bad, the next three up is sorta bad, the middle three are uncertain (leading to a reroll possibly modded by what was said or what happened), the next three up are good, and boxcars are great. Though not explicit, it implies a system where the mechanic is the same, but the outcomes vary depending on what you want to accomplish: in one instance, its about getting the monster to chill, in another, about getting someone to come along with you on an insanely dangerous vacation. What I like about it is that your chances remain relatively stable over the course of your adventuring career. That said, there's enough flexibility for a bonus given for those who like to reward in-character talking or a good plan. The smaller range (2d6 rather than 1d20 modded by skill score) makes such a bonus more meaningful than in a skill-driven game. Again, YMMV, but for my preferences this works out better than assuming the skill rolls will let it all come out in the wash. [/QUOTE]
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