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Social Skills, starting to bug me.
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<blockquote data-quote="Mark CMG" data-source="post: 5802397" data-attributes="member: 10479"><p>As long as I've DMed, I've always prescribed to giving bonuses for good RPing but allowing any character built toward a goal to potentially succeed. If a character has a high intelligence, then he has a chance to succeed at something where that would help. So, too, for a character with high charisma. Even a quiet player's character is going to do well without RPing to the hilt though they will be encouraged to do their best. Likewise, good RPing will enhance their chances and possibly gain a bonus. It's a roleplaying game and if someone brings the goods I'm not going to negate that or level the field against them. However, playing the character sometimes means curbing an innate or acquired ability to roleplay, and someone who uses charisma for a dump stat but tries to play the smooth operator is just as likely going to get a penalty from me as DM for bad RPing. It's a double edged sword.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5802397, member: 10479"] As long as I've DMed, I've always prescribed to giving bonuses for good RPing but allowing any character built toward a goal to potentially succeed. If a character has a high intelligence, then he has a chance to succeed at something where that would help. So, too, for a character with high charisma. Even a quiet player's character is going to do well without RPing to the hilt though they will be encouraged to do their best. Likewise, good RPing will enhance their chances and possibly gain a bonus. It's a roleplaying game and if someone brings the goods I'm not going to negate that or level the field against them. However, playing the character sometimes means curbing an innate or acquired ability to roleplay, and someone who uses charisma for a dump stat but tries to play the smooth operator is just as likely going to get a penalty from me as DM for bad RPing. It's a double edged sword. [/QUOTE]
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