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Social Skills, starting to bug me.
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<blockquote data-quote="Celtavian" data-source="post: 5802633" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p>The game handles skill allocation and social skills poorly anyhow. They make a great many assumptions such as a fighter won't be very socially capable even if he is a general working for a king. They assume a fighter won't be trained well for stealth or infiltration. They assume this even if you are a fighter trained at fighting school or by a professional military.</p><p></p><p>They automically assume every thief is highly skilled and well-trained even if raised as a beggar on the streets with no one much to school him or much chance to hone social skills.</p><p></p><p>Every sorcerer or oracle by virtue of their main statistic will be socially capable and amongst the best speakers, most beautiful people, and most attractive of people even if they spend only moderately on their social skills.</p><p></p><p>Every cleric is not very skilled whether raised in a village hamlet or in the greatest church in the biggest city in the entire realm with the most rigorous academic requirements. Even though this isn't particularly true given most priests had some of the best access to education in human history.</p><p></p><p>Let's just say D&D and <em>Pathfinder</em> do a very poor job of allocating skills and do the best we can with it. The skill system was a move in the right direction. But they can still do better such as eliminating skill points by class and giving each person quite a few skills points and letting them spend them as they wish according to how they want to fashion their characters. If someone wants to make a stealthy fighter or a very learned priest, it should not in any way imbalance the game.</p><p></p><p>So to get back to the point, the social skill system is the least of my concerns as far as skills go. It does allow players that may not be the most charismatic roleplayers to try a different type of character and still be effective. I'm ok with it.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5802633, member: 5834"] [b]re[/b] The game handles skill allocation and social skills poorly anyhow. They make a great many assumptions such as a fighter won't be very socially capable even if he is a general working for a king. They assume a fighter won't be trained well for stealth or infiltration. They assume this even if you are a fighter trained at fighting school or by a professional military. They automically assume every thief is highly skilled and well-trained even if raised as a beggar on the streets with no one much to school him or much chance to hone social skills. Every sorcerer or oracle by virtue of their main statistic will be socially capable and amongst the best speakers, most beautiful people, and most attractive of people even if they spend only moderately on their social skills. Every cleric is not very skilled whether raised in a village hamlet or in the greatest church in the biggest city in the entire realm with the most rigorous academic requirements. Even though this isn't particularly true given most priests had some of the best access to education in human history. Let's just say D&D and [i]Pathfinder[/i] do a very poor job of allocating skills and do the best we can with it. The skill system was a move in the right direction. But they can still do better such as eliminating skill points by class and giving each person quite a few skills points and letting them spend them as they wish according to how they want to fashion their characters. If someone wants to make a stealthy fighter or a very learned priest, it should not in any way imbalance the game. So to get back to the point, the social skill system is the least of my concerns as far as skills go. It does allow players that may not be the most charismatic roleplayers to try a different type of character and still be effective. I'm ok with it. [/QUOTE]
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