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Social Skills, starting to bug me.
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<blockquote data-quote="Gilladian" data-source="post: 5803680" data-attributes="member: 2093"><p>I guess (after having read about half the posts on this thread) I have a very different way of playing out social situations.</p><p></p><p>FIRST, I describe the situation to the PCs; for example - the king is holding court, you know his daughter has been ill but you've heard she's getting better, and you're here with your buddies to ask for funds for your next mission. And more details as appropriate (or not, if they already know all this). </p><p></p><p>SECOND, the PC describes roughly what points he'll be covering in his speech with the King (ie, he ignores the whole daughter issue as irrelevant vs spends several sentences defining how congratulatory he is). I decide what sort of "hitting all the bases" bonus or penalty the PC has earned. He rolls his dice, I roll mine, I explain how the King is reacting to the PC's conversation. The PC has a chance (if he wants to take it) to add or alter his strategy. Other PCs can chime in (if present and story-appropriate, of course) to strengthen the PC's story (ie roll to see if they can add a bonus). A second roll may be allowed if the alterations are important enough. I tell the PCs whether the discussion succeeded or failed, and by how much. They then proceed to spend the next 2-30 minutes roleplaying out the conversation, poking fun at each other, and having a grand time deciding exactly HOW the barbarian managed to get himself exiled from the king's presence AGAIN. Or whatever...</p></blockquote><p></p>
[QUOTE="Gilladian, post: 5803680, member: 2093"] I guess (after having read about half the posts on this thread) I have a very different way of playing out social situations. FIRST, I describe the situation to the PCs; for example - the king is holding court, you know his daughter has been ill but you've heard she's getting better, and you're here with your buddies to ask for funds for your next mission. And more details as appropriate (or not, if they already know all this). SECOND, the PC describes roughly what points he'll be covering in his speech with the King (ie, he ignores the whole daughter issue as irrelevant vs spends several sentences defining how congratulatory he is). I decide what sort of "hitting all the bases" bonus or penalty the PC has earned. He rolls his dice, I roll mine, I explain how the King is reacting to the PC's conversation. The PC has a chance (if he wants to take it) to add or alter his strategy. Other PCs can chime in (if present and story-appropriate, of course) to strengthen the PC's story (ie roll to see if they can add a bonus). A second roll may be allowed if the alterations are important enough. I tell the PCs whether the discussion succeeded or failed, and by how much. They then proceed to spend the next 2-30 minutes roleplaying out the conversation, poking fun at each other, and having a grand time deciding exactly HOW the barbarian managed to get himself exiled from the king's presence AGAIN. Or whatever... [/QUOTE]
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