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Social Skills, starting to bug me.
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<blockquote data-quote="ExploderWizard" data-source="post: 5803827" data-attributes="member: 66434"><p>There is a misunderstanding perhaps that those who prefer to play out RP encounters rather than use skill rolls all expect thier players to be experts at bluff/diplomacy, etc. </p><p> </p><p>At least as far as I'm concerned this isn't the case. It is instead a question of avoiding " I diplomacy him" moments that suck the fun out of the game. The heart and soul of play is descibing what you do and saying what you want to say, getting a reaction/feedback and doing more of the same. Reducing this to a number defeats the point of play. </p><p> </p><p>A character's charisma score can do a lot more work than it is given credit for. If a shy player is playing an 18 Cha character and making an effort then whatever is said is going to have a greater impact than the same ramblings from a 9 Cha character. </p><p> </p><p>Likewise Joe smooth silver tongue who decided to put a 5 in Cha will find that his clever quips are not as well received as he thought they would be. </p><p> </p><p>Ability scores ( and NOT just the bonuses) can count for so much more than recent iterations of the game have alloted them. More importantly they can do this while not denying a player a chance to meaningfully participate in gameplay beyond tossing dice.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5803827, member: 66434"] There is a misunderstanding perhaps that those who prefer to play out RP encounters rather than use skill rolls all expect thier players to be experts at bluff/diplomacy, etc. At least as far as I'm concerned this isn't the case. It is instead a question of avoiding " I diplomacy him" moments that suck the fun out of the game. The heart and soul of play is descibing what you do and saying what you want to say, getting a reaction/feedback and doing more of the same. Reducing this to a number defeats the point of play. A character's charisma score can do a lot more work than it is given credit for. If a shy player is playing an 18 Cha character and making an effort then whatever is said is going to have a greater impact than the same ramblings from a 9 Cha character. Likewise Joe smooth silver tongue who decided to put a 5 in Cha will find that his clever quips are not as well received as he thought they would be. Ability scores ( and NOT just the bonuses) can count for so much more than recent iterations of the game have alloted them. More importantly they can do this while not denying a player a chance to meaningfully participate in gameplay beyond tossing dice. [/QUOTE]
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