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Social Skills, starting to bug me.
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<blockquote data-quote="Janx" data-source="post: 5804454" data-attributes="member: 8835"><p>Are the levels of player interaction at:</p><p></p><ol> <li data-xf-list-type="ol">player actually speaks eloquently as his PC<br /> </li> <li data-xf-list-type="ol">player attempts to speak eloquently as his PC but makes some mistakes, but people get the gist of his intended representation rather than his actual<br /> </li> <li data-xf-list-type="ol">player is totally unable to speak as his character would<br /> </li> <li data-xf-list-type="ol">player can describe in detail what his intent and approach is for his Diplomacy check without actually saying the words his PC says. (Ex. as I am dressed like a messenger, I explain to the guard that I am here to deliver a message to Lord Voldemort's person, using my Disguise and Bluff skills to convince him).<br /> </li> <li data-xf-list-type="ol">player can kind of describe his intent but little else (ex. I try to convince the guard to let me through with Diplomacy)<br /> </li> <li data-xf-list-type="ol">play can't even articulate a strategy statement for his skill check (ex. I bluff the guard to let me in)</li> </ol><p></p><p>Scenarioes 1, 2 and 4 are acceptable to me.</p><p></p><p>I like roleplay, I'd like your PC to say the right stuff. If you're a bit inept, that's OK. I expect every player to be able to do #4, because it is no less a requirement for combat, magic, and every other thing the PCs do.</p><p></p><p>I expect #5 from a newbie.</p><p></p><p>If there's a player who can't do #3 and fallsback to #6, that seems like a big problem for a game that involves talking and describing what your going to do.</p><p></p><p>It's also of note, while folks consider the Social Skills as some sort of verbally-challenged equalizer tool, I do not. The rules are to standardize the resolution of social situations. I don't expect them to be some the Martin Luther King of game rules.</p><p></p><p>I also find the situation of truly non-social people being drawn to play social PCs as very probable. Possible, yes. It's very possible that undiplomatic jerks who think they are diplomatic will be drawn the class, due to another phenomenon.</p><p></p><p>But people who KNOW they are socially challenged, I suspect that would be the last class they pick. Just like public speaking is something they avoid. If they happen to help somebody, great. But I would think encouraging somebody to actually speak in chracter in front of a small group of his friends would be far more helpful than some rules to let him avoid facing the problem.</p><p></p><p>That makes me sound like a big meany or something, but my point is, consider the rules from a matter of getting consistent and fair arbitration of social encounters from your GM, regardless of whether he is in actor or narrator head-space. GMs do get biased, and players can't read their minds to know what was fair. Systemetizing the process was an attempt to clean that up.</p></blockquote><p></p>
[QUOTE="Janx, post: 5804454, member: 8835"] Are the levels of player interaction at: [LIST=1] [*]player actually speaks eloquently as his PC [*]player attempts to speak eloquently as his PC but makes some mistakes, but people get the gist of his intended representation rather than his actual [*]player is totally unable to speak as his character would [*]player can describe in detail what his intent and approach is for his Diplomacy check without actually saying the words his PC says. (Ex. as I am dressed like a messenger, I explain to the guard that I am here to deliver a message to Lord Voldemort's person, using my Disguise and Bluff skills to convince him). [*]player can kind of describe his intent but little else (ex. I try to convince the guard to let me through with Diplomacy) [*]play can't even articulate a strategy statement for his skill check (ex. I bluff the guard to let me in) [/LIST] Scenarioes 1, 2 and 4 are acceptable to me. I like roleplay, I'd like your PC to say the right stuff. If you're a bit inept, that's OK. I expect every player to be able to do #4, because it is no less a requirement for combat, magic, and every other thing the PCs do. I expect #5 from a newbie. If there's a player who can't do #3 and fallsback to #6, that seems like a big problem for a game that involves talking and describing what your going to do. It's also of note, while folks consider the Social Skills as some sort of verbally-challenged equalizer tool, I do not. The rules are to standardize the resolution of social situations. I don't expect them to be some the Martin Luther King of game rules. I also find the situation of truly non-social people being drawn to play social PCs as very probable. Possible, yes. It's very possible that undiplomatic jerks who think they are diplomatic will be drawn the class, due to another phenomenon. But people who KNOW they are socially challenged, I suspect that would be the last class they pick. Just like public speaking is something they avoid. If they happen to help somebody, great. But I would think encouraging somebody to actually speak in chracter in front of a small group of his friends would be far more helpful than some rules to let him avoid facing the problem. That makes me sound like a big meany or something, but my point is, consider the rules from a matter of getting consistent and fair arbitration of social encounters from your GM, regardless of whether he is in actor or narrator head-space. GMs do get biased, and players can't read their minds to know what was fair. Systemetizing the process was an attempt to clean that up. [/QUOTE]
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