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Social Skills, starting to bug me.
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<blockquote data-quote="Janx" data-source="post: 5804959" data-attributes="member: 8835"><p>Dump statting is a concern for players. One guy spread his stats out, so he could justify his PC not sucking at social scenes. Another guy dumpstats his CHA and talks his way to success. That's not fair.</p><p></p><p>I think my implementation (as refined by the long thread about forcing PCs with low stats) solves the problem:</p><p></p><p>1) listen to what the player's intent is. Whether roleplayed, tactically described, or lamely so.</p><p></p><p>2) roll the applicable check (attribute or skill). Apply a bonus ONLY for tactical consideration, not roleplay (did the guy dress like the person he claims to be, etc).</p><p></p><p>3) describe the outcome as befits the result</p><p></p><p>4) give bonus XP for actual roleplaying the scene.</p><p></p><p>step 1 allows for Danny's friend or for me to run at the same table. The GM takes our intent, not our actual description.</p><p></p><p>step 2 protects from dump-statters trying to RP a freebie</p><p></p><p>step 4 gives a reward outside of the encounter for actually roleplaying. This also covers the PC who roleplays a low stat as a unpleasant person. They aren't double-penalized for their portrayal and the GM's initial reaction plus a modified skill check for a terrifying performance. The player gets XP for roleplaying in the scene.</p></blockquote><p></p>
[QUOTE="Janx, post: 5804959, member: 8835"] Dump statting is a concern for players. One guy spread his stats out, so he could justify his PC not sucking at social scenes. Another guy dumpstats his CHA and talks his way to success. That's not fair. I think my implementation (as refined by the long thread about forcing PCs with low stats) solves the problem: 1) listen to what the player's intent is. Whether roleplayed, tactically described, or lamely so. 2) roll the applicable check (attribute or skill). Apply a bonus ONLY for tactical consideration, not roleplay (did the guy dress like the person he claims to be, etc). 3) describe the outcome as befits the result 4) give bonus XP for actual roleplaying the scene. step 1 allows for Danny's friend or for me to run at the same table. The GM takes our intent, not our actual description. step 2 protects from dump-statters trying to RP a freebie step 4 gives a reward outside of the encounter for actually roleplaying. This also covers the PC who roleplays a low stat as a unpleasant person. They aren't double-penalized for their portrayal and the GM's initial reaction plus a modified skill check for a terrifying performance. The player gets XP for roleplaying in the scene. [/QUOTE]
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