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Social Skills, starting to bug me.
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<blockquote data-quote="Mark CMG" data-source="post: 5808455" data-attributes="member: 10479"><p>No, that's not the presumption. It's merely a fact that if the player has certain information then playing the character as if the character doesn't have that information doesn't allow for the player, as the character, to truly discover it. Then the only way of the character seeming to make the discovery is by the player pretending that the character discovered it rather than discovering it while playing the character. And that breaks the immersion of the game on a fundamental level. It's not about trusting the players to be objective, it's about giving the players a level of cover while they play their characters with a sense of actual wonder. Folks often ask where the sense of wonder has gone and this is one of the places where it has been stripped.</p><p></p><p></p><p></p><p></p><p></p><p>Yes, and that which the player, through the character, manages to uncover. That's the point. It removes metagame knowledge as much as can be done. Of course one cannot remove the knowledge the player brings to the table but adding to it by letting the player see the scaffolding is unnecessary and worth avoiding whenver possible.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5808455, member: 10479"] No, that's not the presumption. It's merely a fact that if the player has certain information then playing the character as if the character doesn't have that information doesn't allow for the player, as the character, to truly discover it. Then the only way of the character seeming to make the discovery is by the player pretending that the character discovered it rather than discovering it while playing the character. And that breaks the immersion of the game on a fundamental level. It's not about trusting the players to be objective, it's about giving the players a level of cover while they play their characters with a sense of actual wonder. Folks often ask where the sense of wonder has gone and this is one of the places where it has been stripped. Yes, and that which the player, through the character, manages to uncover. That's the point. It removes metagame knowledge as much as can be done. Of course one cannot remove the knowledge the player brings to the table but adding to it by letting the player see the scaffolding is unnecessary and worth avoiding whenver possible. [/QUOTE]
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