Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Social Skills, starting to bug me.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5810503"><p>The interesting thing about challenging te player rather than the character is it can really put the player in his pcs shoes. I find it much more immersive to adress the duke directly and question him abut his brother's murder than simply making a roll for it (even if you rp the results of that roll). Personally i am not opposed to social skills. I use them in my own games. But i find, for me, they usually dampen rp and immersion a bit unless used prudently. </p><p></p><p>It is personal preference of course. Try playing an edition without social skills for a few sessions and see how it goes. I dont think everyone will be swayed, but i am sure some folks will be surprised how differently the game runs and feels (in some positive ways). </p><p></p><p>In my own campaigns, i have struck a bit of a compromise. Social skill rolls are made when the player isnt roleplaying his character effectively (his character has 18 chr and ranks in diplomacy but the player struggles to speak with npcs), when the player overperforms (he has chr 3 but is acting like bill clinton), etc. So if a player walks up to an npc and ass uf he knows where the duke's brother went last night in 1st person dialogue, i dont usually roll for that. I decide how the npc responds based on what the playerr actualky said and the npcs motives.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5810503"] The interesting thing about challenging te player rather than the character is it can really put the player in his pcs shoes. I find it much more immersive to adress the duke directly and question him abut his brother's murder than simply making a roll for it (even if you rp the results of that roll). Personally i am not opposed to social skills. I use them in my own games. But i find, for me, they usually dampen rp and immersion a bit unless used prudently. It is personal preference of course. Try playing an edition without social skills for a few sessions and see how it goes. I dont think everyone will be swayed, but i am sure some folks will be surprised how differently the game runs and feels (in some positive ways). In my own campaigns, i have struck a bit of a compromise. Social skill rolls are made when the player isnt roleplaying his character effectively (his character has 18 chr and ranks in diplomacy but the player struggles to speak with npcs), when the player overperforms (he has chr 3 but is acting like bill clinton), etc. So if a player walks up to an npc and ass uf he knows where the duke's brother went last night in 1st person dialogue, i dont usually roll for that. I decide how the npc responds based on what the playerr actualky said and the npcs motives. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Social Skills, starting to bug me.
Top