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Social Skills, starting to bug me.
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5810510" data-attributes="member: 19675"><p>Given that a PC has no actual intelligence, wisdom or charisma, when you have an in-game challenge to one of those stats (or a skill based on one of them), you are perforce challenging the players abilities.</p><p></p><p>If the group's polymath is playing a moron who occasionally spouts a bit of knowledge, that's cool. Everyone I know has some bit of info you'd think they have no business knowing.</p><p></p><p>However, if that same PC <em>routinely</em> solves the puzzles, the player is not playing within the strictures he set himself when he made Int his PC's dump stat. He's having his cake and eating it too.</p><p></p><p>The flip side is equally true- if you have a superintelligent Wizard being played by the dullest knife in the cutlery drawer, he should not have his attempts to use knowledge skills gimped by the fact of his Blutarsky-esque GPA.</p><p></p><p>So, I reiterate: it should be the PC's (not player) abilities that are the primary (not sole) source of the PC's successes.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5810510, member: 19675"] Given that a PC has no actual intelligence, wisdom or charisma, when you have an in-game challenge to one of those stats (or a skill based on one of them), you are perforce challenging the players abilities. If the group's polymath is playing a moron who occasionally spouts a bit of knowledge, that's cool. Everyone I know has some bit of info you'd think they have no business knowing. However, if that same PC [I]routinely[/I] solves the puzzles, the player is not playing within the strictures he set himself when he made Int his PC's dump stat. He's having his cake and eating it too. The flip side is equally true- if you have a superintelligent Wizard being played by the dullest knife in the cutlery drawer, he should not have his attempts to use knowledge skills gimped by the fact of his Blutarsky-esque GPA. So, I reiterate: it should be the PC's (not player) abilities that are the primary (not sole) source of the PC's successes. [/QUOTE]
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