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Social Skills, starting to bug me.
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<blockquote data-quote="pemerton" data-source="post: 5818662" data-attributes="member: 42582"><p>Are you giving advice on how others should play, or just pointing out your own preferences?</p><p></p><p>All sorts of things happen in real life that I'm not interested in replicating in an RPG. That doesn't mean that I resolve social interactions the same way that Tympophil does - I've already explained my methods upthread - but I don't consider the mere fact that "that kind of thing happens all the time IRL" to be an especially important consideration in shaping an action resolution system.</p><p></p><p>I tend to agree with this. That is why I tend to see the die roll as also having a metagame dimension, for regulating the introduction of complications. If your PC says the right thing but fails the die roll, then some unforeseen complication, adverse to your PC, comes into play - eg just as you are reciting your poem to the Queen, a pigeon flies overhead and craps on her shoulder.</p><p></p><p>Because D&D has never drawn a very clear distinction between task performed, and intended consequences of that task, it can lead to trouble in this sort of adjudication. If a player has his/her PC deliver an insult, and succeeds on the die roll, then I would assume that the insult has had whatever the intended consequence was - riling a person, intimidating them, amusing the rest of the audience, or whatver else may have been intended. Both Diplomacy and Intimidate (and perhaps also Bluff) could therefore be used to deliver insults, depending on what the intended consequence is.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5818662, member: 42582"] Are you giving advice on how others should play, or just pointing out your own preferences? All sorts of things happen in real life that I'm not interested in replicating in an RPG. That doesn't mean that I resolve social interactions the same way that Tympophil does - I've already explained my methods upthread - but I don't consider the mere fact that "that kind of thing happens all the time IRL" to be an especially important consideration in shaping an action resolution system. I tend to agree with this. That is why I tend to see the die roll as also having a metagame dimension, for regulating the introduction of complications. If your PC says the right thing but fails the die roll, then some unforeseen complication, adverse to your PC, comes into play - eg just as you are reciting your poem to the Queen, a pigeon flies overhead and craps on her shoulder. Because D&D has never drawn a very clear distinction between task performed, and intended consequences of that task, it can lead to trouble in this sort of adjudication. If a player has his/her PC deliver an insult, and succeeds on the die roll, then I would assume that the insult has had whatever the intended consequence was - riling a person, intimidating them, amusing the rest of the audience, or whatver else may have been intended. Both Diplomacy and Intimidate (and perhaps also Bluff) could therefore be used to deliver insults, depending on what the intended consequence is. [/QUOTE]
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