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Social Skills, starting to bug me.
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<blockquote data-quote="Hussar" data-source="post: 5821372" data-attributes="member: 22779"><p>I would point out that synonymous does not have to be 100% the same all of the time. Being diplomatic is synonymous with being sweet. That being diplomatic is also synonymous with other approaches doesn't change that.</p><p></p><p>Since we're being all pedantic and all.</p><p></p><p>As far as atmosphere at the table goes, meh. If the player is so disengaged that the sum total is, "I make nice with the lady", then I'm not seeing a huge difference here. The outcome is identical - roll the dice and find the end attitude. Move on.</p><p></p><p>Now, for those who want to go deeper, then why on earth would you want to use the D20 social mechanics? They're just so poor. Either do it right, or you might as well free form it. Otherwise, "I say nice things to the lady, Diplomacy 24" is good enough. It keeps the game moving, and we can get back to the stuff that obviously does interest the player, because this interaction obviously doesn't.</p><p></p><p>I've never, ever been a big fan of trying to "force" people to role play.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5821372, member: 22779"] I would point out that synonymous does not have to be 100% the same all of the time. Being diplomatic is synonymous with being sweet. That being diplomatic is also synonymous with other approaches doesn't change that. Since we're being all pedantic and all. As far as atmosphere at the table goes, meh. If the player is so disengaged that the sum total is, "I make nice with the lady", then I'm not seeing a huge difference here. The outcome is identical - roll the dice and find the end attitude. Move on. Now, for those who want to go deeper, then why on earth would you want to use the D20 social mechanics? They're just so poor. Either do it right, or you might as well free form it. Otherwise, "I say nice things to the lady, Diplomacy 24" is good enough. It keeps the game moving, and we can get back to the stuff that obviously does interest the player, because this interaction obviously doesn't. I've never, ever been a big fan of trying to "force" people to role play. [/QUOTE]
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